tiger_lib/imperator/data/
setup_provinces.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::token::Token;
7use crate::validator::Validator;
8
9#[derive(Clone, Debug)]
10pub struct SetupProvinces {}
11
12inventory::submit! {
13 ItemLoader::Normal(GameFlags::Imperator, Item::SetupProvinces, SetupProvinces::add)
14}
15
16impl SetupProvinces {
17 pub fn add(db: &mut Db, key: Token, block: Block) {
18 db.add(Item::SetupProvinces, key, block, Box::new(Self {}));
19 }
20}
21
22impl DbKind for SetupProvinces {
23 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
24 let mut vd = Validator::new(block, data);
25
26 vd.field_value("barbarian_power");
27 vd.field_value("civilization_value");
28
29 vd.field_validated_value("culture", |_key, mut vd| {
30 vd.maybe_is("");
31 vd.item(Item::Culture);
32 });
33 vd.field_validated_value("religion", |_key, mut vd| {
34 vd.maybe_is("");
35 vd.item(Item::Religion);
36 });
37 vd.field_validated_value("province_rank", |_key, mut vd| {
38 vd.maybe_is("");
39 vd.item(Item::ProvinceRank);
40 });
41 vd.field_validated_value("trade_goods", |_key, mut vd| {
42 vd.maybe_is("");
43 vd.item(Item::TradeGood);
44 });
45
46 vd.field_item("terrain", Item::Terrain);
47 vd.field_item("holy_site", Item::Deity);
48
49 vd.unknown_value_fields(|key, value| {
50 data.verify_exists(Item::Building, key);
51 value.expect_number();
52 });
53
54 vd.unknown_block_fields(|key, block| {
55 data.verify_exists(Item::PopType, key);
56 let mut vd = Validator::new(block, data);
57 vd.field_item("culture", Item::Culture);
58 vd.field_item("religion", Item::Religion);
59 vd.field_integer("amount");
60 });
61 }
62}