tiger_lib/imperator/data/
tech_tables.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::imperator::modif::ModifKinds;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::token::Token;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct TechnologyTable {}
13
14inventory::submit! {
15    ItemLoader::Normal(GameFlags::Imperator, Item::TechnologyTable, TechnologyTable::add)
16}
17
18impl TechnologyTable {
19    pub fn add(db: &mut Db, key: Token, block: Block) {
20        db.add(Item::TechnologyTable, key, block, Box::new(Self {}));
21    }
22}
23
24impl DbKind for TechnologyTable {
25    fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
26        let mut vd = Validator::new(block, data);
27
28        vd.field_value("icon");
29        vd.field_choice("skill", &["martial", "charisma", "zeal", "finesse"]);
30
31        validate_modifs(block, data, ModifKinds::Country, vd);
32    }
33}