tiger_lib/imperator/data/
terrains.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::imperator::modif::ModifKinds;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::token::Token;
9use crate::validate::validate_color;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct Terrain {}
14
15inventory::submit! {
16    ItemLoader::Normal(GameFlags::Imperator, Item::Terrain, Terrain::add)
17}
18
19impl Terrain {
20    pub fn add(db: &mut Db, key: Token, block: Block) {
21        db.add(Item::Terrain, key, block, Box::new(Self {}));
22    }
23}
24
25impl DbKind for Terrain {
26    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
27        let mut vd = Validator::new(block, data);
28
29        data.verify_exists(Item::Localization, key);
30        let loca = format!("{key}_desc");
31        data.verify_exists_implied(Item::Localization, &loca, key);
32
33        vd.field_numeric("combat_width");
34        vd.field_numeric("defender");
35
36        vd.field_validated_block("modifier", |block, data| {
37            let vd = Validator::new(block, data);
38            validate_modifs(block, data, ModifKinds::Province, vd);
39        });
40
41        vd.field_validated_block("color", validate_color);
42    }
43}