tiger_lib/imperator/data/
traits.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::imperator::modif::ModifKinds;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::token::Token;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct CharacterTrait {}
13
14inventory::submit! {
15 ItemLoader::Normal(GameFlags::Imperator, Item::CharacterTrait, CharacterTrait::add)
16}
17
18impl CharacterTrait {
19 pub fn add(db: &mut Db, key: Token, block: Block) {
20 db.add(Item::CharacterTrait, key, block, Box::new(Self {}));
21 }
22}
23
24impl DbKind for CharacterTrait {
25 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
26 let mut vd = Validator::new(block, data);
27
28 data.verify_exists(Item::Localization, key);
29 let loca = format!("{key}_desc");
30 data.verify_exists_implied(Item::Localization, &loca, key);
31
32 vd.field_choice("type", &["health", "military", "personality", "status"]);
33
34 vd.field_bool("congenital");
35 vd.field_list_items("opposites", Item::CharacterTrait);
36
37 vd.field_validated_block("unit", |block, data| {
38 let vd = Validator::new(block, data);
39 validate_modifs(block, data, ModifKinds::Country, vd);
40 });
41
42 vd.field_validated_block("country", |block, data| {
43 let vd = Validator::new(block, data);
44 validate_modifs(block, data, ModifKinds::Country, vd);
45 });
46
47 vd.field_validated_block("province", |block, data| {
48 let vd = Validator::new(block, data);
49 validate_modifs(block, data, ModifKinds::Province, vd);
50 });
51
52 vd.field_block("dna_modifiers");
54
55 validate_modifs(block, data, ModifKinds::Character, vd);
56 }
57}