tiger_lib/imperator/data/
traits.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::imperator::modif::ModifKinds;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::token::Token;
9use crate::validator::Validator;
10
11#[derive(Clone, Debug)]
12pub struct CharacterTrait {}
13
14inventory::submit! {
15    ItemLoader::Normal(GameFlags::Imperator, Item::CharacterTrait, CharacterTrait::add)
16}
17
18impl CharacterTrait {
19    pub fn add(db: &mut Db, key: Token, block: Block) {
20        db.add(Item::CharacterTrait, key, block, Box::new(Self {}));
21    }
22}
23
24impl DbKind for CharacterTrait {
25    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
26        let mut vd = Validator::new(block, data);
27
28        data.verify_exists(Item::Localization, key);
29        let loca = format!("{key}_desc");
30        data.verify_exists_implied(Item::Localization, &loca, key);
31
32        vd.field_choice("type", &["health", "military", "personality", "status"]);
33
34        vd.field_bool("congenital");
35        vd.field_list_items("opposites", Item::CharacterTrait);
36
37        vd.field_validated_block("unit", |block, data| {
38            let vd = Validator::new(block, data);
39            validate_modifs(block, data, ModifKinds::Country, vd);
40        });
41
42        vd.field_validated_block("country", |block, data| {
43            let vd = Validator::new(block, data);
44            validate_modifs(block, data, ModifKinds::Country, vd);
45        });
46
47        vd.field_validated_block("province", |block, data| {
48            let vd = Validator::new(block, data);
49            validate_modifs(block, data, ModifKinds::Province, vd);
50        });
51
52        // dna_modifiers block gets ignored
53        vd.field_block("dna_modifiers");
54
55        validate_modifs(block, data, ModifKinds::Character, vd);
56    }
57}