tiger_lib/imperator/data/
unit_abilities.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::imperator::modif::ModifKinds;
7use crate::item::{Item, ItemLoader};
8use crate::modif::validate_modifs;
9use crate::scopes::Scopes;
10use crate::token::Token;
11use crate::tooltipped::Tooltipped;
12use crate::validate::validate_modifiers_with_base;
13use crate::validator::Validator;
14
15#[derive(Clone, Debug)]
16pub struct UnitAbility {}
17
18inventory::submit! {
19 ItemLoader::Normal(GameFlags::Imperator, Item::UnitAbility, UnitAbility::add)
20}
21
22impl UnitAbility {
23 pub fn add(db: &mut Db, key: Token, block: Block) {
24 db.add(Item::UnitAbility, key, block, Box::new(Self {}));
25 }
26}
27
28impl DbKind for UnitAbility {
29 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
30 let mut vd = Validator::new(block, data);
31 let mut sc = ScopeContext::new(Scopes::Unit, key);
32 sc.define_name("province", Scopes::Province, key);
33
34 vd.field_bool("enable");
35 vd.field_bool("toggle");
36 vd.field_bool("army_only");
37 vd.field_bool("navy_only");
38 vd.field_bool("map");
39 vd.field_bool("is_road_building");
40 vd.field_bool("cancel_on_combat_end");
41 vd.field_bool("is_desecrate");
42 vd.field_bool("confirm");
43
44 vd.field_numeric("duration");
45
46 vd.field_item("soundeffect", Item::Sound);
47
48 vd.field_choice("idle_entity_state", &["recruiting", "army_drill", "raiding"]);
49 vd.field_choice("move_entity_state", &["build_road", "force_march"]);
50
51 vd.field_list("available_states");
52
53 vd.field_validated_block("modifier", |block, data| {
54 let vd = Validator::new(block, data);
55 validate_modifs(block, data, ModifKinds::Country, vd);
56 });
57
58 vd.field_trigger("hidden", Tooltipped::No, &mut sc);
59 vd.field_trigger("allow", Tooltipped::Yes, &mut sc);
60 vd.field_trigger("ai_will_revoke", Tooltipped::Yes, &mut sc);
61 vd.field_trigger("finished_when", Tooltipped::Yes, &mut sc);
62 vd.field_effect("start_effect", Tooltipped::Yes, &mut sc);
63 vd.field_effect("finish_effect", Tooltipped::Yes, &mut sc);
64 vd.field_effect("on_entering_province", Tooltipped::Yes, &mut sc);
65 vd.field_validated_block_sc("ai_will_do", &mut sc, validate_modifiers_with_base);
66 }
67}