tiger_lib/imperator/data/
units.rs

1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct Unit {}
14
15inventory::submit! {
16    ItemLoader::Normal(GameFlags::Imperator, Item::Unit, Unit::add)
17}
18
19impl Unit {
20    pub fn add(db: &mut Db, key: Token, block: Block) {
21        db.add(Item::Unit, key, block, Box::new(Self {}));
22    }
23}
24
25impl DbKind for Unit {
26    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
27        let mut vd = Validator::new(block, data);
28        let mut sc = ScopeContext::new(Scopes::State, key);
29
30        vd.field_bool("default");
31        vd.field_bool("army");
32        vd.field_bool("assault");
33        vd.field_bool("support");
34        vd.field_bool("reduces_road_building_cost");
35        vd.field_bool("is_flank");
36        vd.field_bool("legions");
37        vd.field_bool("enable");
38
39        vd.field_trigger("allow", Tooltipped::Yes, &mut sc);
40
41        vd.field_choice("levy_tier", &["advanced", "basic", "none"]);
42        vd.field_choice("category", &["light", "medium", "heavy"]);
43
44        vd.field_numeric("watercrossing_negation");
45        vd.field_numeric("siege_impact");
46        vd.field_numeric("build_time");
47        vd.field_numeric("maneuver");
48        vd.field_numeric("movement_speed");
49        vd.field_numeric("attrition_weight");
50        vd.field_numeric("morale_damage_taken");
51        vd.field_numeric("attrition_loss");
52        vd.field_numeric("ai_max_percentage");
53        vd.field_numeric("food_consumption");
54        vd.field_numeric("food_storage");
55        vd.field_numeric("merc_cohorts_required");
56        vd.field_numeric("setup_fraction");
57
58        vd.field_numeric("morale_damage_done");
59        vd.field_numeric("port_level");
60        vd.field_numeric("outside_of_naval_range_attrition");
61        vd.field_numeric("strength_damage_done");
62        vd.field_numeric("strength_damage_taken");
63
64        vd.unknown_value_fields(|key, value| {
65            data.verify_exists(Item::Unit, key);
66            value.expect_number();
67        });
68
69        vd.field_validated_block("build_cost", |block, data| {
70            let mut vd = Validator::new(block, data);
71            vd.field_numeric("gold");
72            vd.field_numeric("manpower");
73        });
74    }
75}