tiger_lib/imperator/data/
war_goals.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct Wargoal {}
14
15inventory::submit! {
16 ItemLoader::Normal(GameFlags::Imperator, Item::Wargoal, Wargoal::add)
17}
18
19impl Wargoal {
20 pub fn add(db: &mut Db, key: Token, block: Block) {
21 db.add(Item::Wargoal, key, block, Box::new(Self {}));
22 }
23}
24
25impl DbKind for Wargoal {
26 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
27 let mut vd = Validator::new(block, data);
28 let mut sc = ScopeContext::new(Scopes::Country, key);
29 sc.define_name("defender", Scopes::Country, key);
30
31 data.verify_exists(Item::Localization, key);
32
33 vd.field_trigger("allow", Tooltipped::Yes, &mut sc);
34
35 vd.field_bool("uses_civil_war_conquest");
36 vd.field_choice(
37 "type",
38 &[
39 "superiority",
40 "take_province",
41 "naval_superiority",
42 "enforce_military_access",
43 "independence",
44 ],
45 );
46 vd.field_numeric("ticking_war_score");
47
48 vd.field_validated_block("attacker", |block, data| {
49 let mut vd = Validator::new(block, data);
50 vd.field_numeric("conquer_cost");
51 });
52 vd.field_validated_block("defender", |block, data| {
53 let mut vd = Validator::new(block, data);
54 vd.field_numeric("conquer_cost");
55 });
56 }
57}