tiger_lib/imperator/tables/
on_action.rs1pub const ON_ACTION_SCOPES: &str = "
2 yearly_country_pulse = {
3 root = country
4 }
5
6 monthly_country_pulse = yearly_country_pulse
7 on_deficit_pulse = yearly_country_pulse
8 on_state_secession = {
9 root = state
10 }
11 on_change_pantheon = yearly_country_pulse
12 biyearly_country_pulse = yearly_country_pulse
13 on_rebellion_in_country = yearly_country_pulse
14 on_great_work_completed = yearly_country_pulse
15 on_invention = yearly_country_pulse
16 on_action_requiring_senate_approval = yearly_country_pulse
17 on_being_released = yearly_country_pulse
18 on_enacting_omen = yearly_country_pulse
19 on_ending_war = yearly_country_pulse
20 on_losing_war = yearly_country_pulse
21 on_winning_war = yearly_country_pulse
22 decade_country_pulse = yearly_country_pulse
23
24
25 yearly_province_pulse = {
26 root = province
27 }
28
29 on_province_colonized = yearly_province_pulse
30 on_province_occupied = yearly_province_pulse
31 monthly_province_pulse = yearly_province_pulse
32 on_ownership_change = yearly_province_pulse
33
34 character_traits_pulse = {
35 root = character
36 }
37
38 yearly_culture_religion_switch_pulse = character_traits_pulse
39 on_command_gained = character_traits_pulse
40 on_office_lost = character_traits_pulse
41 on_being_imprisoned = character_traits_pulse
42 yearly_debt_pulse = character_traits_pulse
43 on_battle_lost = character_traits_pulse
44 in_land_battle = character_traits_pulse
45 on_becoming_adult = character_traits_pulse
46 on_policy_change = character_traits_pulse
47 on_command_lost = character_traits_pulse
48 on_gw_construction_job_completed = character_traits_pulse
49 disease_possibilities = character_traits_pulse
50 monthly_job_pulse = character_traits_pulse
51 on_office_gained = character_traits_pulse
52 on_siege_won = character_traits_pulse
53 monthly_head_of_family_pulse = character_traits_pulse
54 on_being_captured = character_traits_pulse
55 on_being_born = character_traits_pulse
56 on_character_death = character_traits_pulse
57 monthly_ruler_pulse = character_traits_pulse
58 yearly_character_murder_pulse = character_traits_pulse
59 yearly_financial_support_pulse = character_traits_pulse
60 yearly_medical_pulse = character_traits_pulse
61 on_being_ransomed_back = character_traits_pulse
62 treatment_pulse = character_traits_pulse
63 on_character_created = character_traits_pulse
64 yearly_character_pulse = character_traits_pulse
65 on_bastard_birth = character_traits_pulse
66 in_naval_battle = character_traits_pulse
67 on_tenth_birthday = character_traits_pulse
68 yearly_disloyal_generals_delay_pulse = character_traits_pulse
69 on_zero_health = character_traits_pulse
70 character_story_events = character_traits_pulse
71
72 on_civil_war_lost = {
73 root = country
74 losing_side = country
75 target = character
76 }
77
78 on_civil_war_won = on_civil_war_lost
79
80 on_culture_reduced_right = {
81 root = country
82 target_culture = country_culture
83 target = pop
84 }
85
86 on_holding_lost = {
87 root = character
88 target = province
89 }
90
91 on_diplomatic_annex = {
92 root = country
93 actor = country
94 }
95
96 on_great_work_destroyed = {
97 root = country
98 target = country
99 }
100
101 on_military_annex = on_diplomatic_annex
102 on_civil_war_annex = on_diplomatic_annex
103
104 on_move_country = {
105 root = character
106 old_country = country
107 }
108
109 on_reign_ending = {
110 root = country
111 former_ruler = character
112 }
113
114 on_ruler_change = on_reign_ending
115
116 on_culture_increased_right = {
117 root = country
118 target_culture = country_culture
119 target = pop
120 }
121
122 on_battle_lost_country = {
123 root = country
124 actor = unit
125 target = unit
126 }
127
128 on_great_battle_won_country = on_battle_lost_country
129 on_battle_won_country = on_battle_lost_country
130 on_great_battle_lost_country = on_battle_lost_country
131 on_battle_lost_country = on_battle_lost_country
132
133 on_culture_integration_0 = {
134 root = country
135 target_culture = country_culture
136 }
137
138 on_culture_integration_25 = on_culture_integration_0
139 on_culture_integration_75 = on_culture_integration_0
140 on_culture_integration_100 = on_culture_integration_0
141
142 on_disband_legion_unit = {
143 root = country
144 target = legion
145 unit = unit
146 }
147
148 on_game_initialized = {
149 root = country
150 }
151
152 on_reign_ending_successor = on_reign_ending
153 on_deified_ruler_death = on_game_initialized
154 on_great_work_anniversary = on_game_initialized
155 on_battle_won = on_game_initialized
156
157 on_legion_raised = {
158 root = legion
159 }
160
161 on_legion_dissolved = on_legion_raised
162
163 on_subject_defect = {
164 root = country
165 future_overlord = country
166 target_subject = country
167 }
168
169 on_giving_birth = {
170 root = character
171 newborn = character
172 }
173";