tiger_lib/imperator/tables/
on_action.rs

1pub const ON_ACTION_SCOPES: &str = "
2	yearly_country_pulse = {
3		root = country
4	}
5
6    monthly_country_pulse = yearly_country_pulse
7    on_deficit_pulse = yearly_country_pulse
8    on_state_secession = {
9        root = state
10    }
11    on_change_pantheon = yearly_country_pulse
12    biyearly_country_pulse = yearly_country_pulse
13    on_rebellion_in_country = yearly_country_pulse
14    on_great_work_completed = yearly_country_pulse
15    on_invention = yearly_country_pulse
16    on_action_requiring_senate_approval = yearly_country_pulse
17    on_being_released = yearly_country_pulse
18    on_enacting_omen = yearly_country_pulse
19    on_ending_war = yearly_country_pulse
20    on_losing_war = yearly_country_pulse
21    on_winning_war = yearly_country_pulse
22    decade_country_pulse = yearly_country_pulse
23
24
25    yearly_province_pulse = {
26        root = province
27    }
28
29    on_province_colonized = yearly_province_pulse
30    on_province_occupied = yearly_province_pulse
31    monthly_province_pulse = yearly_province_pulse
32    on_ownership_change = yearly_province_pulse
33
34    character_traits_pulse = {
35        root = character
36    }
37
38    yearly_culture_religion_switch_pulse = character_traits_pulse
39    on_command_gained = character_traits_pulse
40    on_office_lost = character_traits_pulse
41    on_being_imprisoned = character_traits_pulse
42    yearly_debt_pulse = character_traits_pulse
43    on_battle_lost = character_traits_pulse
44    in_land_battle = character_traits_pulse
45    on_becoming_adult = character_traits_pulse
46    on_policy_change = character_traits_pulse
47    on_command_lost = character_traits_pulse
48    on_gw_construction_job_completed = character_traits_pulse
49    disease_possibilities = character_traits_pulse
50    monthly_job_pulse = character_traits_pulse
51    on_office_gained = character_traits_pulse
52    on_siege_won = character_traits_pulse
53    monthly_head_of_family_pulse = character_traits_pulse
54    on_being_captured = character_traits_pulse
55    on_being_born = character_traits_pulse
56    on_character_death = character_traits_pulse
57    monthly_ruler_pulse = character_traits_pulse
58    yearly_character_murder_pulse = character_traits_pulse
59    yearly_financial_support_pulse = character_traits_pulse
60    yearly_medical_pulse = character_traits_pulse
61    on_being_ransomed_back = character_traits_pulse
62    treatment_pulse = character_traits_pulse
63    on_character_created = character_traits_pulse
64    yearly_character_pulse = character_traits_pulse
65    on_bastard_birth = character_traits_pulse
66    in_naval_battle = character_traits_pulse
67    on_tenth_birthday = character_traits_pulse
68    yearly_disloyal_generals_delay_pulse = character_traits_pulse
69    on_zero_health = character_traits_pulse
70    character_story_events = character_traits_pulse
71
72    on_civil_war_lost = {
73        root = country
74        losing_side = country
75        target = character
76    }
77
78    on_civil_war_won = on_civil_war_lost
79
80    on_culture_reduced_right = {
81        root = country
82        target_culture = country_culture
83        target = pop
84    }
85
86    on_holding_lost = {
87        root = character
88        target = province
89    }
90
91    on_diplomatic_annex = {
92        root = country
93        actor = country
94    }
95
96    on_great_work_destroyed = {
97        root = country
98        target = country   
99    }
100
101    on_military_annex = on_diplomatic_annex
102    on_civil_war_annex = on_diplomatic_annex
103
104    on_move_country = {
105        root = character
106        old_country = country
107    }
108
109    on_reign_ending = {
110        root = country
111        former_ruler = character
112    }
113
114    on_ruler_change = on_reign_ending
115
116    on_culture_increased_right = {
117        root = country
118        target_culture = country_culture
119        target = pop
120    }
121
122    on_battle_lost_country = {
123        root = country
124        actor = unit
125        target = unit
126    }
127
128    on_great_battle_won_country = on_battle_lost_country
129    on_battle_won_country = on_battle_lost_country
130    on_great_battle_lost_country = on_battle_lost_country
131    on_battle_lost_country = on_battle_lost_country
132
133    on_culture_integration_0 = {
134        root = country
135        target_culture = country_culture
136    }
137
138    on_culture_integration_25 = on_culture_integration_0
139    on_culture_integration_75 = on_culture_integration_0
140    on_culture_integration_100 = on_culture_integration_0
141
142    on_disband_legion_unit = {
143        root = country
144        target = legion
145        unit = unit
146    }
147
148    on_game_initialized = {
149        root = country
150    }
151
152    on_reign_ending_successor = on_reign_ending
153    on_deified_ruler_death = on_game_initialized
154    on_great_work_anniversary = on_game_initialized
155    on_battle_won = on_game_initialized
156
157    on_legion_raised = {
158        root = legion
159    }
160
161    on_legion_dissolved = on_legion_raised
162
163    on_subject_defect = {
164        root = country
165        future_overlord = country
166        target_subject = country
167    }
168
169    on_giving_birth = {
170        root = character
171        newborn = character
172    }
173";