1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::report::{ErrorKey, err};
8use crate::scopes::Scopes;
9use crate::token::Token;
10use crate::tooltipped::Tooltipped;
11use crate::validate::validate_possibly_named_color;
12use crate::validator::Validator;
13
14#[derive(Clone, Debug)]
15pub struct Alert {}
16
17inventory::submit! {
18 ItemLoader::Normal(GameFlags::Vic3, Item::Alert, Alert::add)
19}
20
21impl Alert {
22 pub fn add(db: &mut Db, key: Token, block: Block) {
23 db.add(Item::Alert, key, block, Box::new(Self {}));
24 }
25}
26
27impl DbKind for Alert {
28 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29 let mut vd = Validator::new(block, data);
30
31 let loca = format!("alert_{key}_name");
32 data.verify_exists_implied(Item::Localization, &loca, key);
33 let loca = format!("alert_{key}_hint");
34 data.verify_exists_implied(Item::Localization, &loca, key);
35 let loca = format!("alert_{key}_action");
36 data.verify_exists_implied(Item::Localization, &loca, key);
37 let loca = format!("{key}_setting_name");
38 data.verify_exists_implied(Item::Localization, &loca, key);
39 let loca = format!("alert_{key}_desc");
40 data.localization.suggest(&loca, key);
41
42 vd.req_field("script_context");
43 let mut sc = ScopeContext::new(Scopes::None, key);
44 if let Some(script_context) = vd.field_value("script_context") {
45 let mut found = false;
46 for &(context, s) in SCRIPT_CONTEXTS {
47 if script_context.is(context) {
48 sc = ScopeContext::new(s, key);
49 sc.define_name("actor", Scopes::Country, key);
50 if context == "player_invasion" {
51 sc.define_name("is_naval_invasion", Scopes::Bool, key);
52 sc.define_name("attacker", Scopes::Country, key);
53 sc.define_name("defender", Scopes::Country, key);
54 }
55 found = true;
56 break;
57 }
58 }
59 if !found {
60 let msg = "unknown script context";
61 err(ErrorKey::Choice).msg(msg).loc(script_context).push();
62 }
63 }
64
65 vd.field_item("texture", Item::File);
66 vd.field_trigger("valid", Tooltipped::No, &mut sc);
67 vd.exclusive_fields(&["open_panel", "open_popup"]);
69 vd.field_value("open_panel");
70 vd.field_value("open_popup");
71 vd.field_choice("type", &["alert", "important_action", "angry_important_action"]);
72 vd.field_item("alert_group", Item::AlertGroup);
73 vd.field_validated("color", validate_possibly_named_color);
74 }
75}
76
77#[derive(Clone, Debug)]
78pub struct AlertGroup {}
79
80inventory::submit! {
81 ItemLoader::Normal(GameFlags::Vic3, Item::AlertGroup, AlertGroup::add)
82}
83
84impl AlertGroup {
85 pub fn add(db: &mut Db, key: Token, block: Block) {
86 db.add(Item::AlertGroup, key, block, Box::new(Self {}));
87 }
88}
89
90impl DbKind for AlertGroup {
91 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
92 Validator::new(block, data);
94
95 let loca = format!("ag_{key}_name");
96 data.verify_exists_implied(Item::Localization, &loca, key);
97 let loca = format!("ag_{key}_desc");
98 data.verify_exists_implied(Item::Localization, &loca, key);
99 let loca = format!("ag_{key}_tooltip");
100 data.verify_exists_implied(Item::Localization, &loca, key);
101 }
102}
103
104const SCRIPT_CONTEXTS: &[(&str, Scopes)] = &[
106 ("player_country", Scopes::Country),
107 ("player_decision", Scopes::Country),
108 ("player_country_formation", Scopes::Country),
109 ("player_diplomatic_play", Scopes::DiplomaticPlay),
110 ("player_diplomatic_pact", Scopes::DiplomaticPact),
111 ("player_diplomatic_action", Scopes::DiplomaticAction),
112 ("player_diplomatic_relations", Scopes::DiplomaticRelations),
113 ("player_interest_group", Scopes::InterestGroup),
114 ("player_invaded_state", Scopes::State),
115 ("player_market", Scopes::Market),
116 ("player_invasion", Scopes::Invasion),
117 ("player_state", Scopes::State),
118 ("player_building", Scopes::Building),
119 ("player_market_goods", Scopes::MarketGoods),
120 ("player_commander", Scopes::Character),
121 ("player_military_formation", Scopes::MilitaryFormation),
122 ("player_subject", Scopes::Country),
123 ("player_treaty", Scopes::Treaty),
124 ("player_article", Scopes::TreatyArticle),
125 ("player_front", Scopes::Front),
127 ("player_war", Scopes::War),
128 ("player_company", Scopes::Company),
129 ("player_state_local_goods", Scopes::StateGoods),
130];