tiger_lib/vic3/data/
battle_conditions.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::scopes::Scopes;
9use crate::token::Token;
10use crate::tooltipped::Tooltipped;
11use crate::validator::Validator;
12use crate::vic3::modif::ModifKinds;
13use crate::vic3::tables::modifs::maybe_warn_modifiable_capitalization;
14
15#[derive(Clone, Debug)]
16pub struct BattleCondition {}
17#[derive(Clone, Debug)]
18pub struct NavalBattleCondition {}
19
20inventory::submit! {
21 ItemLoader::Normal(GameFlags::Vic3, Item::BattleCondition, BattleCondition::add)
22}
23inventory::submit! {
24 ItemLoader::Normal(GameFlags::Vic3, Item::NavalBattleCondition, NavalBattleCondition::add)
25}
26
27impl BattleCondition {
28 pub fn add(db: &mut Db, key: Token, block: Block) {
29 db.add_exact_dup_ok(Item::BattleCondition, key, block, Box::new(Self {}));
30 }
31}
32impl NavalBattleCondition {
33 pub fn add(db: &mut Db, key: Token, block: Block) {
34 db.add_exact_dup_ok(Item::NavalBattleCondition, key, block, Box::new(Self {}));
35 }
36}
37
38impl DbKind for BattleCondition {
39 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
40 let mut vd = Validator::new(block, data);
41
42 maybe_warn_modifiable_capitalization(key);
43
44 data.verify_exists(Item::Localization, key);
45 let loca = format!("{key}_desc");
46 data.verify_exists_implied(Item::Localization, &loca, key);
47
48 vd.field_item("icon", Item::File);
49 vd.field_validated_block("modifier", |block, data| {
50 let vd = Validator::new(block, data);
51 validate_modifs(block, data, ModifKinds::UnitCombat | ModifKinds::Battle, vd);
52 });
53
54 let sc_builder = |key: &Token| {
55 let mut sc = ScopeContext::new(Scopes::BattleSide, key);
56 sc.define_name("is_advancing_side", Scopes::Bool, key); sc.define_name("character", Scopes::Character, key); sc
59 };
60
61 let mut sc = sc_builder(key);
62 vd.field_script_value("weight", &mut sc);
63 vd.field_trigger_builder("instant_switch", Tooltipped::No, sc_builder);
64 vd.field_trigger_builder("possible", Tooltipped::No, sc_builder);
65 }
66}
67
68impl DbKind for NavalBattleCondition {
69 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
70 let mut vd = Validator::new(block, data);
71
72 maybe_warn_modifiable_capitalization(key);
73
74 data.verify_exists(Item::Localization, key);
75 let loca = format!("{key}_desc");
76 data.verify_exists_implied(Item::Localization, &loca, key);
77
78 vd.field_item("icon", Item::File);
79
80 let sc_builder = |key: &Token| {
81 let mut sc = ScopeContext::new(Scopes::Battle, key);
82 sc.define_name("region", Scopes::StateRegion, key);
83 sc.define_name("attacker", Scopes::Country, key);
84 sc.define_name("defender", Scopes::Country, key);
85 sc.define_name("attacker_commander", Scopes::Character, key);
86 sc.define_name("defender_commander", Scopes::Character, key);
87 sc
88 };
89
90 vd.field_trigger_builder("possible", Tooltipped::No, sc_builder);
91 vd.field_script_value_no_breakdown_builder("weight", sc_builder);
92 vd.field_script_value_no_breakdown_builder("max_hull_damage", sc_builder);
93 vd.field_script_value_no_breakdown_builder("max_crew_damage", sc_builder);
94 vd.field_script_value_no_breakdown_builder("period", sc_builder);
95 vd.field_script_value_no_breakdown_builder("intensity", sc_builder);
96
97 vd.field_validated_block("modifier", |block, data| {
98 let vd = Validator::new(block, data);
99 validate_modifs(block, data, ModifKinds::Ship, vd);
100 });
101 }
102}