tiger_lib/vic3/data/
battle_conditions.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::scopes::Scopes;
9use crate::token::Token;
10use crate::tooltipped::Tooltipped;
11use crate::validator::Validator;
12use crate::vic3::modif::ModifKinds;
13use crate::vic3::tables::modifs::maybe_warn_modifiable_capitalization;
14
15#[derive(Clone, Debug)]
16pub struct BattleCondition {}
17
18inventory::submit! {
19 ItemLoader::Normal(GameFlags::Vic3, Item::BattleCondition, BattleCondition::add)
20}
21
22impl BattleCondition {
23 pub fn add(db: &mut Db, key: Token, block: Block) {
24 db.add_exact_dup_ok(Item::BattleCondition, key, block, Box::new(Self {}));
25 }
26}
27
28impl DbKind for BattleCondition {
29 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
30 let mut vd = Validator::new(block, data);
31
32 maybe_warn_modifiable_capitalization(key);
33
34 data.verify_exists(Item::Localization, key);
35 let loca = format!("{key}_desc");
36 data.verify_exists_implied(Item::Localization, &loca, key);
37
38 vd.field_item("icon", Item::File);
39 vd.field_validated_block("modifier", |block, data| {
40 let vd = Validator::new(block, data);
41 validate_modifs(block, data, ModifKinds::UnitCombat | ModifKinds::Battle, vd);
42 });
43
44 let sc_builder = |key: &Token| {
45 let mut sc = ScopeContext::new(Scopes::BattleSide, key);
46 sc.define_name("is_advancing_side", Scopes::Bool, key); sc.define_name("character", Scopes::Character, key); sc
49 };
50
51 let mut sc = sc_builder(key);
52 vd.field_script_value("weight", &mut sc);
53 vd.field_trigger_builder("instant_switch", Tooltipped::No, sc_builder);
54 vd.field_trigger_builder("possible", Tooltipped::No, sc_builder);
55 }
56}