tiger_lib/vic3/data/
buildings.rs

1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::report::{ErrorKey, err};
9use crate::scopes::Scopes;
10use crate::script_value::validate_non_dynamic_script_value;
11use crate::token::Token;
12use crate::tooltipped::Tooltipped;
13use crate::validator::Validator;
14use crate::vic3::data::production_methods::ProductionMethodGroup;
15use crate::vic3::modif::ModifKinds;
16use crate::vic3::tables::modifs::maybe_warn_modifiable_capitalization;
17
18#[derive(Clone, Debug)]
19pub struct BuildingType {}
20
21inventory::submit! {
22    ItemLoader::Normal(GameFlags::Vic3, Item::BuildingType, BuildingType::add)
23}
24
25impl BuildingType {
26    pub fn add(db: &mut Db, key: Token, block: Block) {
27        db.add(Item::BuildingType, key, block, Box::new(Self {}));
28    }
29
30    #[allow(clippy::unused_self)]
31    pub fn validate_production_method(
32        &self,
33        pm: &Token,
34        building: &Token,
35        block: &Block,
36        data: &Everything,
37    ) {
38        for group in block.get_multi_field_list("production_method_groups") {
39            if let Some((_, block, group_item)) =
40                data.get_item::<ProductionMethodGroup>(Item::ProductionMethodGroup, group.as_str())
41            {
42                if group_item.contains_production_method(pm, block, data) {
43                    return;
44                }
45            }
46        }
47        let msg = format!("production method `{pm}` not valid for `{building}`");
48        err(ErrorKey::Validation).msg(msg).loc(pm).push();
49    }
50
51    pub fn is_discoverable(block: &Block, data: &Everything) -> bool {
52        let mut seen = Vec::new();
53        if let Some(group) = block.get_field_value("building_group") {
54            let mut group = group.as_str();
55            loop {
56                seen.push(group);
57                if let Some((_, block)) = data.get_key_block(Item::BuildingGroup, group) {
58                    if block.get_field_bool("discoverable_resource").unwrap_or(false) {
59                        return true;
60                    }
61                    if let Some(parent) = block.get_field_value("parent_group") {
62                        if seen.contains(&parent.as_str()) {
63                            let msg = "cycle in building groups";
64                            let info =
65                                format!("building group `{parent}` ends up being its own parent");
66                            err(ErrorKey::Loop).msg(msg).info(info).loc(parent).push();
67                            break;
68                        }
69                        group = parent.as_str();
70                    } else {
71                        break;
72                    }
73                } else {
74                    break;
75                }
76            }
77        }
78        false
79    }
80}
81
82impl DbKind for BuildingType {
83    fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
84        for token in block.get_multi_field_list("aliases") {
85            db.add_flag(Item::BuildingType, token.clone());
86        }
87    }
88
89    fn has_property(
90        &self,
91        _key: &Token,
92        block: &Block,
93        property: &str,
94        _data: &Everything,
95    ) -> bool {
96        if property == "max_level" {
97            return block.get_field_bool("has_max_level").unwrap_or(false);
98        }
99        false
100    }
101
102    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
103        let mut vd = Validator::new(block, data);
104        let mut sc = ScopeContext::new(Scopes::Country, key);
105        let mut building_sc = ScopeContext::new(Scopes::Building, key);
106        let mut state_sc = ScopeContext::new(Scopes::State, key);
107        state_sc.define_name("num_levels", Scopes::Value, key);
108
109        maybe_warn_modifiable_capitalization(key);
110
111        data.verify_exists(Item::Localization, key);
112        if block.get_field_bool("expandable").unwrap_or(true) {
113            let loca = format!("{key}_lens_option");
114            // TODO: figure out when this is required
115            data.mark_used(Item::Localization, &loca);
116        }
117
118        if BuildingType::is_discoverable(block, data) {
119            let loca = format!("{key}_discovered_resource");
120            data.verify_exists_implied(Item::Localization, &loca, key);
121        }
122
123        vd.multi_field_list_items("aliases", Item::BuildingType);
124
125        vd.field_item("building_group", Item::BuildingGroup);
126        vd.replaced_field("texture", "icon");
127        vd.field_item("icon", Item::File);
128
129        vd.field_bool("buildable");
130        vd.field_bool("expandable");
131        vd.field_bool("downsizeable");
132        vd.field_bool("unique");
133        vd.field_bool("has_max_level");
134        vd.field_bool("ignore_stateregion_max_level");
135        vd.field_bool("enable_air_connection");
136        vd.field_bool("port");
137
138        if block.get_field_bool("has_max_level").unwrap_or(false) {
139            let modif = format!("state_{key}_max_level_add");
140            data.verify_exists_implied(Item::ModifierTypeDefinition, &modif, key);
141        }
142
143        vd.replaced_field("recruits_combat_unit", "recruits_combat_units = yes");
144        vd.field_bool("recruits_combat_units");
145
146        vd.field_bool("company_headquarter");
147
148        vd.multi_field_list_items("unlocking_technologies", Item::Technology);
149        vd.field_trigger("potential", Tooltipped::No, &mut state_sc);
150        vd.field_trigger("possible", Tooltipped::No, &mut state_sc);
151        vd.field_trigger("can_build", Tooltipped::Yes, &mut state_sc);
152        vd.field_trigger("can_build_government", Tooltipped::Yes, &mut state_sc);
153        vd.field_trigger("can_build_private", Tooltipped::Yes, &mut state_sc);
154        vd.field_trigger_rooted("can_have_country_monopoly", Tooltipped::Yes, Scopes::Country);
155
156        vd.field_integer("construction_points");
157        vd.field_validated_block("construction_modifier", |block, data| {
158            let vd = Validator::new(block, data);
159            validate_modifs(block, data, ModifKinds::Building, vd);
160        });
161        vd.field_validated("required_construction", validate_non_dynamic_script_value);
162
163        vd.field_item("owners", Item::PopType);
164        vd.field_numeric_range("economic_contribution", 0.0..=1.0);
165        vd.field_numeric("min_raise_to_hire");
166
167        vd.field_bool("naval");
168        vd.field_item("canal", Item::CanalType);
169
170        vd.field_script_value_rooted("ai_value", Scopes::State);
171        vd.field_numeric("ai_subsidies_weight");
172        vd.advice_field(
173            "ai_privatization_desire",
174            "docs say ai_privatization_desire but it's ai_nationalization_desire",
175        );
176        vd.field_script_value("ai_nationalization_desire", &mut sc);
177
178        vd.field_item("slaves_role", Item::PopType);
179
180        // docs say production_methods
181        vd.multi_field_list_items("production_method_groups", Item::ProductionMethodGroup);
182
183        vd.field_trigger("should_auto_expand", Tooltipped::Yes, &mut building_sc);
184
185        vd.field_choice("city_type", &["none", "city", "farm", "mine", "port", "wood"]);
186        vd.field_bool("generates_residences");
187        vd.field_item("terrain_manipulator", Item::TerrainManipulator);
188        vd.field_integer("levels_per_mesh");
189        vd.field_integer("residence_points_per_level");
190        vd.advice_field("override_centerpiece_mesh", "removed in 1.9");
191        vd.advice_field("centerpiece_mesh_weight", "removed in 1.9");
192        vd.field_bool("statue");
193
194        vd.field_list("meshes"); // TODO
195        vd.field_list("entity_not_constructed"); // TODO
196        vd.field_list("entity_under_construction"); // TODO
197        vd.field_list("entity_constructed"); // TODO
198        vd.field_value("locator"); // TODO
199        vd.field_value("lens"); // TODO
200
201        vd.field_choice("ownership_type", &["no_ownership", "self", "other"]);
202        vd.field_item("background", Item::File);
203
204        // undocumented
205
206        vd.field_validated_block("city_gfx_interactions", |block, data| {
207            let mut vd = Validator::new(block, data);
208            vd.field_bool("clear_collision_mesh_area");
209            vd.field_bool("clear_size_area");
210            vd.field_integer("size");
211        });
212
213        vd.replaced_field("cannot_switch_owner", "can_switch_owner");
214        vd.field_bool("can_switch_owner");
215
216        vd.field_validated_block("investment_scores", |block, data| {
217            let mut vd = Validator::new(block, data);
218            vd.unknown_block_fields(|_, block| {
219                let mut vd = Validator::new(block, data);
220                vd.field_item("group", Item::BuildingGroup);
221                vd.field_script_value_no_breakdown_rooted("score", Scopes::Country);
222            });
223        });
224    }
225}
226
227#[derive(Clone, Debug)]
228pub struct BuildingGroup {}
229
230inventory::submit! {
231    ItemLoader::Normal(GameFlags::Vic3, Item::BuildingGroup, BuildingGroup::add)
232}
233
234impl BuildingGroup {
235    pub fn add(db: &mut Db, key: Token, block: Block) {
236        db.add(Item::BuildingGroup, key, block, Box::new(Self {}));
237    }
238}
239
240impl DbKind for BuildingGroup {
241    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
242        let mut vd = Validator::new(block, data);
243
244        maybe_warn_modifiable_capitalization(key);
245
246        data.verify_exists(Item::Localization, key);
247
248        vd.field_item("parent_group", Item::BuildingGroup);
249        vd.field_item("texture", Item::File);
250
251        vd.field_bool("always_possible");
252        vd.field_bool("economy_of_scale");
253        vd.field_bool("is_subsistence");
254        vd.field_bool("auto_place_buildings");
255        vd.field_bool("capped_by_resources");
256        vd.field_bool("discoverable_resource");
257        vd.field_bool("depletable_resource");
258        vd.field_bool("can_use_slaves");
259        vd.field_bool("inheritable_construction");
260        vd.field_bool("stateregion_max_level");
261        vd.field_bool("subsidized");
262        vd.field_bool("pays_taxes"); // undocumented
263        vd.advice_field("created_by_trade_routes", "removed in 1.9"); // undocumented
264        vd.field_bool("always_self_owning"); // undocumented
265        vd.field_bool("has_trade_revenue"); // undocumented
266        vd.field_bool("company_headquarter"); // undocumented
267        vd.field_bool("regional_company_headquarter"); // undocumented
268
269        // TODO: are category and land_usage really both valid?
270        vd.field_choice("category", &["urban", "rural", "development"]);
271        vd.field_choice("land_usage", &["urban", "rural"]);
272
273        // TODO: check if it's a building in this group
274        vd.field_item("default_building", Item::BuildingType);
275        vd.field_value("lens"); // TODO
276
277        vd.field_numeric("cash_reserves_max");
278        vd.field_numeric("urbanization");
279
280        vd.field_numeric("hiring_rate");
281        vd.field_numeric("min_hiring_rate");
282        vd.field_numeric("max_hiring_rate");
283        vd.field_numeric("proportionality_limit");
284        vd.field_bool("hires_unemployed_only");
285        vd.field_bool("ignores_productivity_when_hiring");
286
287        vd.field_trigger_rooted("should_auto_expand", Tooltipped::No, Scopes::Building);
288
289        // undocumented fields
290
291        vd.field_numeric("economy_of_scale_ai_factor");
292        vd.field_numeric("foreign_investment_ai_factor");
293        vd.field_numeric("infrastructure_usage_per_level");
294        vd.field_numeric("min_productivity_to_hire");
295        vd.field_bool("fired_pops_become_radical");
296        vd.field_bool("is_military");
297        vd.field_bool("is_government_funded");
298        vd.field_bool("owns_other_buildings");
299        vd.field_bool("is_shown_in_outliner");
300        vd.field_bool("construction_efficiency_modifier");
301        vd.field_bool("self_investment_chance_modifier");
302    }
303}