tiger_lib/vic3/data/
character_roles.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::modif::validate_modifs;
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11use crate::vic3::modif::ModifKinds;
12use crate::vic3::tables::misc::CHARACTER_ARCHETYPES;
13
14#[derive(Clone, Debug)]
15pub struct CharacterRole {}
16
17inventory::submit! {
18 ItemLoader::Normal(GameFlags::Vic3, Item::CharacterRole, CharacterRole::add)
19}
20
21impl CharacterRole {
22 pub fn add(db: &mut Db, key: Token, block: Block) {
23 db.add(Item::CharacterRole, key, block, Box::new(Self {}));
24 }
25}
26
27impl DbKind for CharacterRole {
28 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29 let mut vd = Validator::new(block, data);
30
31 vd.field_choice("type", CHARACTER_ARCHETYPES);
32 vd.field_numeric("priority");
33 vd.field_bool("auto_assigned");
34 vd.field_list_numeric_exactly("career_length", 2);
35 vd.field_effect_rooted("on_career_end", Tooltipped::No, Scopes::Character);
36 vd.field_bool("should_use_title_in_name");
37 vd.field_choice("title_format", &["from_name", "ruler", "heir", "custom"]);
38 if block.field_value_is("title_format", "custom") {
39 let loca = format!("{key}_custom_loc");
40 data.verify_exists_implied(Item::Localization, &loca, key);
41 }
42 vd.field_item("title_preposition", Item::Localization);
43 vd.field_bool("spawn_characters_to_pool");
44 vd.field_script_value_no_breakdown_rooted(
45 "pool_spawn_target_powerful",
46 Scopes::InterestGroup,
47 );
48 vd.field_script_value_no_breakdown_rooted(
49 "pool_spawn_target_influential",
50 Scopes::InterestGroup,
51 );
52 vd.field_script_value_no_breakdown_rooted(
53 "pool_spawn_target_marginal",
54 Scopes::InterestGroup,
55 );
56 vd.field_script_value_no_breakdown_rooted(
58 "pool_spawn_target_country_wide",
59 Scopes::Country,
60 );
61 vd.field_validated_block("character_modifier", |block, data| {
62 let vd = Validator::new(block, data);
63 validate_modifs(block, data, ModifKinds::Character, vd);
64 });
65 }
66}