tiger_lib/vic3/data/
decisions.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct Decision {}
14
15inventory::submit! {
16 ItemLoader::Normal(GameFlags::Vic3, Item::Decision, Decision::add)
17}
18
19impl Decision {
20 pub fn add(db: &mut Db, key: Token, block: Block) {
21 db.add(Item::Decision, key, block, Box::new(Self {}));
22 }
23}
24
25impl DbKind for Decision {
26 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
27 let mut vd = Validator::new(block, data);
28 let mut sc = ScopeContext::new(Scopes::Country, key);
29
30 data.verify_exists(Item::Localization, key);
31 let loca = format!("{key}_desc");
32 data.verify_exists_implied(Item::Localization, &loca, key);
33
34 vd.field_trigger("is_shown", Tooltipped::No, &mut sc);
35 vd.field_trigger("possible", Tooltipped::Yes, &mut sc);
36 vd.field_effect("when_taken", Tooltipped::Yes, &mut sc);
37
38 vd.field_script_value_no_breakdown("ai_chance", &mut sc);
39 }
40}