tiger_lib/vic3/data/
dioramas.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11use crate::vic3::validate::validate_locators;
12
13#[derive(Clone, Debug)]
14pub struct ArmyDiorama {}
15#[derive(Clone, Debug)]
16pub struct FleetDiorama {}
17
18inventory::submit! {
19 ItemLoader::Normal(GameFlags::Vic3, Item::ArmyDiorama, ArmyDiorama::add)
20}
21inventory::submit! {
22 ItemLoader::Normal(GameFlags::Vic3, Item::FleetDiorama, FleetDiorama::add)
23}
24
25impl ArmyDiorama {
26 pub fn add(db: &mut Db, key: Token, block: Block) {
27 db.add(Item::ArmyDiorama, key, block, Box::new(Self {}));
28 }
29}
30impl FleetDiorama {
31 pub fn add(db: &mut Db, key: Token, block: Block) {
32 db.add(Item::FleetDiorama, key, block, Box::new(Self {}));
33 }
34}
35
36impl DbKind for ArmyDiorama {
37 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
38 let mut vd = Validator::new(block, data);
39
40 vd.field_choice("battle_side", &["none", "attacker", "defender", "either"]);
41 vd.field_bool("basecamp");
42 validate_diorama(vd, true);
43 }
44}
45
46impl DbKind for FleetDiorama {
47 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
48 let mut vd = Validator::new(block, data);
49
50 vd.field_choice("group", &["fleet", "battle_side", "blockade"]);
51 vd.field_numeric("random_offset");
52 vd.field_validated_block("composition", |block, data| {
53 let mut vd = Validator::new(block, data);
54 vd.unknown_value_fields(|key, value| {
55 data.verify_exists(Item::ShipGroup, key);
56 value.expect_integer();
57 });
58 });
59 validate_diorama(vd, false);
60 }
61}
62
63fn validate_diorama(mut vd: Validator, is_army: bool) {
64 vd.field_validated_block("unit_composition", |block, data| {
65 let mut vd = Validator::new(block, data);
66 vd.validate_item_key_values(Item::CombatUnitGroup, |_, mut vvd| {
67 vvd.integer();
68 });
69 });
70
71 vd.field_list_items("required_unit_types", Item::CombatUnit);
72
73 vd.field_numeric("distance");
74
75 let locator_names = validate_locators(&mut vd);
76 vd.multi_field_validated_block("attach", |block, data| {
77 let mut vd = Validator::new(block, data);
78 vd.req_field("locator");
79 vd.field_choice("locator", &locator_names);
80 vd.field_item("entity", Item::Entity);
81 vd.field_item("combat_unit_group", Item::CombatUnitGroup);
82 vd.field_value("entity_group"); vd.field_bool("can_be_defeated");
84 if is_army {
85 vd.field_bool("general");
86 vd.field_bool("ignore_terrain");
87 } else {
88 vd.field_item("group", Item::ShipGroup);
89 }
90 vd.field_trigger_builder("is_visible", Tooltipped::No, |key| {
91 let mut sc = ScopeContext::new(Scopes::Country, key);
92 sc.define_name("num_units", Scopes::Value, key);
93 sc
94 });
95 vd.field_bool("main");
96 });
97}