tiger_lib/vic3/data/
diplomatic_plays.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct DiplomaticPlay {}
14
15inventory::submit! {
16 ItemLoader::Normal(GameFlags::Vic3, Item::DiplomaticPlay, DiplomaticPlay::add)
17}
18
19impl DiplomaticPlay {
20 pub fn add(db: &mut Db, key: Token, block: Block) {
21 db.add(Item::DiplomaticPlay, key, block, Box::new(Self {}));
22 }
23}
24
25impl DbKind for DiplomaticPlay {
26 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
27 let mut vd = Validator::new(block, data);
28 let mut sc = ScopeContext::new(Scopes::Country, key);
29 sc.define_name("target_country", Scopes::Country, key);
30 sc.define_name("initiator", Scopes::Country, key); let mut diplo_sc = ScopeContext::new(Scopes::DiplomaticPlay, key);
33 diplo_sc.define_name("target_country", Scopes::Country, key);
34 diplo_sc.define_name("initiator", Scopes::Country, key); data.verify_exists(Item::Localization, key);
37 let loca = format!("{key}_desc");
38 data.verify_exists_implied(Item::Localization, &loca, key);
39 let loca = format!("{key}_tooltip");
40 data.verify_exists_implied(Item::Localization, &loca, key);
41
42 vd.field_item("war_goal", Item::WarGoalType);
43 vd.field_item("texture", Item::File);
44
45 vd.field_bool("requires_interest_marker");
46 vd.field_bool("enable_switch_sides");
47 vd.field_bool("mirror_war_goal");
48 vd.field_bool("allow_negotiated_peace");
49 vd.field_bool("initiator_can_add_war_goals");
50 vd.field_bool("target_can_add_war_goals");
51 vd.field_bool("add_infamy_for_starting_initiator_wargoals");
52 vd.field_bool("add_infamy_for_starting_target_wargoals");
53 vd.field_bool("is_epic");
54 vd.field_bool("backing_down_always_ends_play"); vd.field_bool("blocked_by_diplomatic_status"); vd.field_numeric("ai_acceptance_max");
57
58 vd.field_trigger("selectable_in_lens", Tooltipped::No, &mut sc);
59 vd.field_trigger("possible", Tooltipped::Yes, &mut sc);
60 vd.field_trigger("additional_involvement_trigger", Tooltipped::No, &mut sc);
61 vd.field_effect("on_weekly_pulse", Tooltipped::No, &mut diplo_sc);
62 vd.field_effect("on_war_begins", Tooltipped::No, &mut diplo_sc);
63 vd.field_effect("on_war_end", Tooltipped::No, &mut diplo_sc);
64 vd.field_effect("on_demand_accepted", Tooltipped::No, &mut sc);
65 vd.field_effect("on_demand_rejected", Tooltipped::No, &mut diplo_sc);
66
67 vd.field_item("confirmation_sound", Item::Sound);
70 }
71}