tiger_lib/vic3/data/
fleet_entities.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::report::{ErrorKey, warn};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11use crate::vic3::validate::validate_locators;
12
13#[derive(Clone, Debug)]
14pub struct FleetEntity {}
15
16inventory::submit! {
17 ItemLoader::Normal(GameFlags::Vic3, Item::FleetEntity, FleetEntity::add)
18}
19
20impl FleetEntity {
21 pub fn add(db: &mut Db, key: Token, block: Block) {
22 db.add(Item::FleetEntity, key, block, Box::new(Self {}));
23 }
24}
25
26impl DbKind for FleetEntity {
27 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
28 let mut vd = Validator::new(block, data);
29
30 data.verify_exists(Item::ShipType, key);
31 vd.field_item("ship_type", Item::ShipType);
32
33 vd.field_bool("default");
34 vd.field_trigger_rooted("trigger", Tooltipped::No, Scopes::Country);
35
36 vd.field_choice("weapon_type", &["none", "cannon", "turret", "torpedo"]);
37 vd.field_numeric("weapon_fire_interval");
38
39 vd.field_choice("hull_type", &["wood", "steel"]);
40 vd.field_numeric("motion_intensity");
41
42 vd.field_numeric("length");
43
44 vd.field_item("entity", Item::Entity);
45
46 validate_locators(&mut vd);
47
48 vd.multi_field_validated_block("vfx_entity", |block, data| {
49 let mut vd = Validator::new(block, data);
50 vd.field_item("entity", Item::Entity);
51 vd.field_bool("attach");
52 vd.field_value("locator");
54 });
55
56 vd.field_validated_block("damage_decal_positions", |block, data| {
57 let mut vd = Validator::new(block, data);
58 for block in vd.blocks() {
59 let mut vd = Validator::new(block, data);
60 let values = vd.values();
61 if values.len() != 4 {
62 warn(ErrorKey::Validation).msg("expected exactly 4 numbers").loc(block).push();
63 }
64 for value in vd.values() {
65 value.expect_number();
66 }
67 }
68 });
69
70 vd.multi_field_validated_block("modification", |block, data| {
71 let mut vd = Validator::new(block, data);
72 vd.field_value("name");
73 vd.field_item("slot_type", Item::ShipModificationSlot);
74 vd.multi_field_item("entity", Item::Entity);
76 });
77
78 vd.multi_field_validated_block("attach", |block, data| {
79 let mut vd = Validator::new(block, data);
80 vd.field_value("locator");
81 vd.field_item("slot_type", Item::ShipModificationSlot);
82 vd.multi_field_validated_block("modification", |block, data| {
84 let mut vd = Validator::new(block, data);
85 vd.field_value("name");
87 vd.field_item("entity", Item::Entity);
89 vd.field_bool("disabled");
90 vd.field_numeric("fire_angle");
91 });
92 });
93 }
94}