tiger_lib/vic3/data/
front_graphics.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11
12#[derive(Clone, Debug)]
13pub struct FrontGraphics {}
14
15inventory::submit! {
16 ItemLoader::Normal(GameFlags::Vic3, Item::FrontGraphics, FrontGraphics::add)
17}
18
19impl FrontGraphics {
20 pub fn add(db: &mut Db, key: Token, block: Block) {
21 db.add(Item::FrontGraphics, key, block, Box::new(Self {}));
22 }
23}
24
25impl DbKind for FrontGraphics {
26 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
27 let mut vd = Validator::new(block, data);
28
29 let sc_builder = |key: &Token| {
30 let mut sc = ScopeContext::new(Scopes::Country, key);
31 sc.define_name("target", Scopes::Country, key);
32 sc
33 };
34 let sc_builder2 = |key: &Token| {
35 let mut sc = sc_builder(key);
36 sc.define_name("front", Scopes::Front, key);
37 sc.define_name("battle", Scopes::Battle, key);
38 sc
39 };
40
41 vd.field_choice("type", &["battle", "after_battle", "on_battle_ended"]);
42 vd.field_trigger_builder("possible", Tooltipped::No, sc_builder);
43 vd.field_script_value_no_breakdown_builder("weight", sc_builder);
44 vd.field_validated_block("participant_entities", |block, data| {
45 let mut vd = Validator::new(block, data);
46 vd.unknown_block_fields(|_, block| {
47 let mut vd = Validator::new(block, data);
48 vd.field_item("name", Item::Entity);
49 vd.field_trigger_builder("trigger", Tooltipped::No, sc_builder2);
50 });
51 });
52
53 vd.field_validated_block("environment_entity", |block, data| {
54 let mut vd = Validator::new(block, data);
55 vd.field_item("name", Item::Entity);
56 vd.field_bool("one_time_action");
57 });
58 }
59}