tiger_lib/vic3/data/
gameconcepts.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::token::Token;
7use crate::validator::Validator;
8
9#[derive(Clone, Debug)]
10pub struct GameConcept {}
11
12inventory::submit! {
13    ItemLoader::Normal(GameFlags::Vic3, Item::GameConcept, GameConcept::add)
14}
15
16impl GameConcept {
17    pub fn add(db: &mut Db, key: Token, block: Block) {
18        db.add(Item::GameConcept, key, block, Box::new(Self {}));
19    }
20}
21
22impl DbKind for GameConcept {
23    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
24        let mut vd = Validator::new(block, data);
25
26        data.verify_exists(Item::Localization, key);
27        let loca = format!("{key}_desc");
28        data.verify_exists_implied(Item::Localization, &loca, key);
29
30        vd.field_item("texture", Item::File);
31        vd.field_bool("is_loading_tip");
32        vd.field_item("tutorial_lesson", Item::TutorialLesson);
33    }
34}