tiger_lib/vic3/data/
harvest_conditions.rs

1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::scopes::Scopes;
9use crate::token::Token;
10use crate::tooltipped::Tooltipped;
11use crate::validate::validate_possibly_named_color;
12use crate::validator::Validator;
13use crate::vic3::modif::ModifKinds;
14use crate::vic3::tables::modifs::maybe_warn_modifiable_capitalization;
15
16#[derive(Clone, Debug)]
17pub struct HarvestConditionType {}
18
19inventory::submit! {
20    ItemLoader::Normal(GameFlags::Vic3, Item::HarvestConditionType, HarvestConditionType::add)
21}
22
23impl HarvestConditionType {
24    pub fn add(db: &mut Db, key: Token, block: Block) {
25        db.add(Item::HarvestConditionType, key, block, Box::new(Self {}));
26    }
27}
28
29impl DbKind for HarvestConditionType {
30    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
31        maybe_warn_modifiable_capitalization(key);
32
33        let mut vd = Validator::new(block, data);
34
35        data.verify_exists(Item::Localization, key);
36        let loca = format!("{key}_desc");
37        data.verify_exists_implied(Item::Localization, &loca, key);
38
39        vd.field_trigger_rooted("trigger", Tooltipped::No, Scopes::StateRegion);
40        // TODO: figure out scope here
41        vd.field_trigger_rooted("time", Tooltipped::No, Scopes::StateRegion);
42
43        vd.multi_field_item("incompatible_with", Item::HarvestConditionType);
44
45        let mut sc = ScopeContext::new(Scopes::StateRegion, key);
46        vd.field_script_value("range", &mut sc);
47        vd.field_script_value("duration", &mut sc);
48
49        vd.field_validated_block("modifier", |block, data| {
50            let vd = Validator::new(block, data);
51            validate_modifs(block, data, ModifKinds::State, vd);
52        });
53
54        vd.field_script_value("intensity", &mut sc);
55        vd.field_script_value("chance", &mut sc);
56
57        // TODO: find out if the color = { R G B } documentation is the only option
58        vd.field_validated("color", validate_possibly_named_color);
59        vd.field_item("icon", Item::File);
60
61        vd.field_choice(
62            "graphics",
63            &[
64                "none",
65                "drought",
66                "flood",
67                "frost",
68                "wildfire",
69                // undocumented
70                "hail",
71                "extreme_winds",
72                "torrential_rains",
73                "locust_swarm",
74                "heatwave",
75                "disease_outbreak",
76                "earthquake",
77            ],
78        );
79
80        vd.field_list_items("incompatible_terrain", Item::Terrain);
81        vd.field_item("map_texture", Item::File);
82    }
83}