1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::everything::Everything;
5use crate::game::GameFlags;
6use crate::item::{Item, ItemLoader};
7use crate::modif::validate_modifs;
8use crate::scopes::Scopes;
9use crate::script_value::validate_script_value;
10use crate::token::Token;
11use crate::tooltipped::Tooltipped;
12use crate::validate::validate_possibly_named_color;
13use crate::validator::Validator;
14use crate::vic3::modif::ModifKinds;
15use crate::vic3::tables::modifs::maybe_warn_modifiable_capitalization;
16
17#[derive(Clone, Debug)]
18pub struct InterestGroup {}
19
20inventory::submit! {
21 ItemLoader::Normal(GameFlags::Vic3, Item::InterestGroup, InterestGroup::add)
22}
23
24impl InterestGroup {
25 pub fn add(db: &mut Db, key: Token, block: Block) {
26 db.add(Item::InterestGroup, key, block, Box::new(Self {}));
27 }
28}
29
30impl DbKind for InterestGroup {
31 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
32 let mut vd = Validator::new(block, data);
33
34 maybe_warn_modifiable_capitalization(key);
35
36 data.verify_exists(Item::Localization, key);
37 let loca = format!("{key}_desc");
38 data.verify_exists_implied(Item::Localization, &loca, key);
39 let loca = format!("{key}_only_icon");
40 data.verify_exists_implied(Item::Localization, &loca, key);
41
42 vd.field_item("texture", Item::File);
43 vd.field_validated("color", validate_possibly_named_color);
44 vd.field_item("layer", Item::MapLayer);
45 vd.field_integer("index"); vd.multi_field_list_items("ideologies", Item::Ideology);
48 vd.multi_field_list_items("character_ideologies", Item::Ideology);
49 vd.field_list_items("traits", Item::InterestGroupTrait);
51 vd.advice_field("traits", "deprecated; use on_enable effect to assign traits instead");
52
53 vd.field_trigger_rooted("enable", Tooltipped::No, Scopes::Country);
54 vd.field_effect_rooted("on_enable", Tooltipped::No, Scopes::Country);
55 vd.field_effect_rooted("on_disable", Tooltipped::No, Scopes::None); vd.field_effect_builder("on_character_ig_membership", Tooltipped::No, |key| {
57 let mut sc = ScopeContext::new(Scopes::Character, key);
58 sc.define_name("interest_group", Scopes::InterestGroup, key);
59 sc
60 });
61
62 vd.field_trigger_builder("pop_potential", Tooltipped::No, |key| {
63 let mut sc = ScopeContext::new(Scopes::Pop, key);
64 sc.define_name("interest_group", Scopes::InterestGroup, key);
65 sc
66 });
67 vd.field_script_value_builder("pop_weight", |key| {
68 let mut sc = ScopeContext::new(Scopes::Pop, key);
69 sc.define_name("interest_group", Scopes::InterestGroup, key);
70 sc
71 });
72 vd.field_script_value_rooted("monarch_weight", Scopes::InterestGroup);
73 vd.field_script_value_rooted("agitator_weight", Scopes::InterestGroup);
74 vd.field_script_value_rooted("commander_weight", Scopes::InterestGroup);
75 vd.field_script_value_rooted("executive_weight", Scopes::InterestGroup);
76 vd.field_script_value_rooted("female_commander_chance", Scopes::InterestGroup);
77 vd.field_script_value_rooted("female_politician_chance", Scopes::InterestGroup);
78 vd.field_script_value_rooted("female_agitator_chance", Scopes::InterestGroup);
79 vd.field_script_value_rooted("female_executive_chance", Scopes::InterestGroup);
80
81 vd.field_script_value_rooted("noble_chance", Scopes::None);
82 vd.field_validated_key("commander_leader_chance", |key, bv, data| {
83 let mut sc = ScopeContext::new(Scopes::InterestGroup, key);
84 sc.define_name("character", Scopes::Character, key);
85 validate_script_value(bv, data, &mut sc);
86 });
87 vd.field_validated_key("executive_leader_chance", |key, bv, data| {
88 let mut sc = ScopeContext::new(Scopes::InterestGroup, key);
89 sc.define_name("character", Scopes::Character, key);
90 validate_script_value(bv, data, &mut sc);
91 });
92
93 vd.field_validated_block("priority_cultures", |block, data| {
96 let mut vd = Validator::new(block, data);
97 vd.multi_field_validated_block("rule", |block, data| {
98 let mut vd = Validator::new(block, data);
99 vd.field_trigger_rooted("trigger", Tooltipped::No, Scopes::Country);
100 vd.field_list_items("cultures", Item::Culture);
101 });
102 });
103 }
104}
105
106#[derive(Clone, Debug)]
107pub struct InterestGroupTrait {}
108
109inventory::submit! {
110 ItemLoader::Normal(GameFlags::Vic3, Item::InterestGroupTrait, InterestGroupTrait::add)
111}
112
113impl InterestGroupTrait {
114 pub fn add(db: &mut Db, key: Token, block: Block) {
115 db.add(Item::InterestGroupTrait, key, block, Box::new(Self {}));
116 }
117}
118
119impl DbKind for InterestGroupTrait {
120 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
121 let mut vd = Validator::new(block, data);
122
123 data.verify_exists(Item::Localization, key);
124 let loca = format!("{key}_desc");
125 data.verify_exists_implied(Item::Localization, &loca, key);
126
127 vd.field_item("icon", Item::File);
128 vd.field_item("min_approval", Item::Approval);
129 vd.field_item("max_approval", Item::Approval);
130
131 vd.field_validated_block("modifier", |block, data| {
132 let vd = Validator::new(block, data);
133 validate_modifs(block, data, ModifKinds::Country, vd);
134 });
135 }
136}