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tiger_lib/vic3/data/
naval_missions.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::modif::validate_modifs;
7use crate::scopes::Scopes;
8use crate::token::Token;
9use crate::tooltipped::Tooltipped;
10use crate::validator::Validator;
11use crate::vic3::modif::ModifKinds;
12
13#[derive(Clone, Debug)]
14pub struct NavalMissionType {}
15
16inventory::submit! {
17    ItemLoader::Normal(GameFlags::Vic3, Item::NavalMissionType, NavalMissionType::add)
18}
19
20impl NavalMissionType {
21    pub fn add(db: &mut Db, key: Token, block: Block) {
22        db.add(Item::NavalMissionType, key, block, Box::new(Self {}));
23    }
24}
25
26impl DbKind for NavalMissionType {
27    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
28        let mut vd = Validator::new(block, data);
29
30        data.verify_exists(Item::Localization, key);
31        let loca = format!("{key}_desc");
32        data.verify_exists_implied(Item::Localization, &loca, key);
33
34        vd.field_item("icon", Item::File);
35        vd.field_bool("intercept");
36        vd.field_bool("project_power");
37        vd.field_bool("blockade");
38        vd.field_bool("raid_supply");
39        vd.field_bool("protect_supply");
40        vd.field_bool("piracy");
41        vd.field_bool("port_bombardment");
42
43        vd.field_list_choice("intercept_targets", &["none", "hostile", "piracy", "all"]);
44        vd.field_list_choice(
45            "piracy_targets",
46            &["none", "hostile", "neutral", "allies", "non_allies", "all"],
47        );
48
49        vd.field_validated_block("modifier", |block, data| {
50            let vd = Validator::new(block, data);
51            validate_modifs(block, data, ModifKinds::MilitaryFormation, vd);
52        });
53        vd.field_validated_block("command_modifier", |block, data| {
54            let vd = Validator::new(block, data);
55            validate_modifs(block, data, ModifKinds::Character, vd);
56        });
57        vd.field_trigger_rooted("potential", Tooltipped::No, Scopes::MilitaryFormation);
58        vd.field_trigger_rooted("possible", Tooltipped::Yes, Scopes::MilitaryFormation);
59
60        vd.field_trigger_rooted("ai_will_do", Tooltipped::No, Scopes::MilitaryFormation);
61        vd.field_script_value_no_breakdown_rooted("ai_weight", Scopes::MilitaryFormation);
62
63        // undocumented
64
65        vd.field_item("clicksound", Item::Sound);
66        vd.field_bool("ai_will_cancel_for_transportation");
67        vd.field_numeric("ai_distance_penalty_multiplier");
68    }
69}