tiger_lib/vic3/data/
parties.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::desc::validate_desc;
5use crate::everything::Everything;
6use crate::game::GameFlags;
7use crate::item::{Item, ItemLoader};
8use crate::scopes::Scopes;
9use crate::token::Token;
10use crate::tooltipped::Tooltipped;
11use crate::validate::validate_possibly_named_color;
12use crate::validator::Validator;
13
14#[derive(Clone, Debug)]
15pub struct Party {}
16
17inventory::submit! {
18 ItemLoader::Normal(GameFlags::Vic3, Item::Party, Party::add)
19}
20
21impl Party {
22 pub fn add(db: &mut Db, key: Token, block: Block) {
23 db.add(Item::Party, key, block, Box::new(Self {}));
24 }
25}
26
27impl DbKind for Party {
28 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29 let mut vd = Validator::new(block, data);
30 let mut country_sc = ScopeContext::new(Scopes::Country, key);
31 let mut ig_sc = ScopeContext::new(Scopes::InterestGroup, key);
32
33 vd.field_validated("color", validate_possibly_named_color);
34 vd.field_validated_sc("name", &mut country_sc, validate_desc);
35
36 vd.field_trigger_rooted("valid_for_country", Tooltipped::No, Scopes::Country);
37 vd.field_trigger_rooted(
38 "available_for_interest_group",
39 Tooltipped::No,
40 Scopes::InterestGroup,
41 );
42
43 ig_sc.define_name("number", Scopes::Value, key);
44 vd.field_script_value("join_weight", &mut ig_sc);
45
46 vd.field_validated_block("icon", |block, data| {
48 let mut vd = Validator::new(block, data);
49 vd.field_item("default", Item::File);
50 });
51 vd.multi_field_list_items("unlocking_technologies", Item::Technology);
52 }
53}