tiger_lib/vic3/data/
scripted_buttons.rs1use crate::block::Block;
2use crate::context::ScopeContext;
3use crate::db::{Db, DbKind};
4use crate::desc::validate_desc;
5use crate::everything::Everything;
6use crate::game::GameFlags;
7use crate::item::{Item, ItemLoader};
8use crate::scopes::Scopes;
9use crate::token::Token;
10use crate::tooltipped::Tooltipped;
11use crate::validate::validate_duration;
12use crate::validator::Validator;
13
14#[derive(Clone, Debug)]
15pub struct ScriptedButton {}
16
17inventory::submit! {
18 ItemLoader::Normal(GameFlags::Vic3, Item::ScriptedButton, ScriptedButton::add)
19}
20
21impl ScriptedButton {
22 pub fn add(db: &mut Db, key: Token, block: Block) {
23 db.add(Item::ScriptedButton, key, block, Box::new(Self {}));
24 }
25}
26
27impl DbKind for ScriptedButton {
28 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
29 let mut vd = Validator::new(block, data);
30
31 let mut sc = ScopeContext::new(Scopes::Country, key);
32 sc.define_name("journal_entry", Scopes::JournalEntry, key);
33 sc.define_name("target", Scopes::all(), key);
34 sc.set_strict_scopes(false);
36
37 vd.req_field("name");
38 vd.field_validated_sc("name", &mut sc, validate_desc);
39 vd.req_field("desc");
40 vd.field_validated_sc("desc", &mut sc, validate_desc);
41
42 vd.field_validated_block_sc("cooldown", &mut sc, validate_duration);
43
44 vd.field_trigger("visible", Tooltipped::No, &mut sc);
45 vd.field_trigger("possible", Tooltipped::Yes, &mut sc);
46 vd.field_effect("effect", Tooltipped::Yes, &mut sc);
47
48 vd.field_script_value_no_breakdown("ai_chance", &mut sc);
49
50 vd.field_trigger("selected", Tooltipped::No, &mut sc);
53 }
54}