tiger_lib/vic3/data/
ship_names.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::token::Token;
7use crate::validator::Validator;
8
9#[derive(Clone, Debug)]
10pub struct ShipNameDefinition {}
11
12inventory::submit! {
13 ItemLoader::Normal(GameFlags::Vic3, Item::ShipNameDefinition, ShipNameDefinition::add)
14}
15
16impl ShipNameDefinition {
17 pub fn add(db: &mut Db, key: Token, block: Block) {
18 db.add(Item::ShipNameDefinition, key, block, Box::new(Self {}));
19 }
20}
21
22impl DbKind for ShipNameDefinition {
23 fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
24 let mut vd = Validator::new(block, data);
25
26 vd.field_item("name", Item::Localization);
27 vd.field_numeric("selection_weight");
28 vd.field_item("country", Item::Country);
29
30 vd.field_list_items("allowed_ship_types", Item::ShipType);
31 vd.field_validated_block("properties", |block, data| {
32 let mut vd = Validator::new(block, data);
33 for block in vd.blocks() {
34 let mut vd = Validator::new(block, data);
35 vd.field_choice("type", &["custom_text", "name_list"]);
36 vd.field_item("key", Item::Localization);
37 vd.field_item("custom_text", Item::Localization);
38 vd.multi_field_item("quick_trigger_required_law", Item::LawType);
39 vd.field_bool("quick_trigger_country_leader_female");
40 vd.field_list_items("name_list", Item::Localization);
41 }
42 });
43 }
44}