tiger_lib/vic3/data/
state_regions.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::token::Token;
7use crate::validator::Validator;
8
9#[derive(Clone, Debug)]
10pub struct StateRegion {}
11
12inventory::submit! {
13    ItemLoader::Normal(GameFlags::Vic3, Item::StateRegion, StateRegion::add)
14}
15
16impl StateRegion {
17    pub fn add(db: &mut Db, key: Token, block: Block) {
18        db.add(Item::StateRegion, key, block, Box::new(Self {}));
19    }
20}
21
22impl DbKind for StateRegion {
23    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
24        let mut vd = Validator::new(block, data);
25
26        data.verify_exists(Item::Localization, key);
27
28        vd.req_field("id");
29        vd.field_integer("id"); // TODO: verify unique?
30        // TODO: check that it's actually a subsistence building
31        vd.field_item("subsistence_building", Item::BuildingType);
32        vd.req_field("provinces");
33        vd.field_list_items("provinces", Item::Province);
34        vd.field_list_items("prime_land", Item::Province);
35        vd.field_list_items("impassable", Item::Province);
36        vd.field_item("center_province", Item::Province);
37        vd.multi_field_list_items("traits", Item::StateTrait);
38
39        // TODO: verify that they're all there? except "port" for non-coastal state regions.
40        for hub in &["city", "port", "mine", "farm", "wood"] {
41            // TODO verify that these provinces are in the state region
42            if vd.field_item(hub, Item::Province) {
43                let loca = format!("HUB_NAME_{key}_{hub}");
44                data.verify_exists_implied(Item::Localization, &loca, key);
45            }
46        }
47
48        vd.field_integer("arable_land");
49        vd.field_list_items("arable_resources", Item::BuildingType);
50        vd.field_validated_block("capped_resources", |block, data| {
51            let mut vd = Validator::new(block, data);
52            vd.unknown_value_fields(|key, value| {
53                data.verify_exists(Item::BuildingType, key);
54                value.expect_integer();
55            });
56        });
57        vd.multi_field_validated_block("resource", |block, data| {
58            let mut vd = Validator::new(block, data);
59            vd.req_field("type");
60            vd.field_item("type", Item::BuildingType);
61            vd.field_item("depleted_type", Item::BuildingType);
62            vd.field_integer("discovered_amount");
63            vd.field_integer("undiscovered_amount");
64        });
65        vd.field_value("naval_exit_id"); // TODO it's an id of the sea provinces
66    }
67}