tiger_lib/vic3/data/
state_traits.rs1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::modif::validate_modifs;
7use crate::token::Token;
8use crate::validator::Validator;
9use crate::vic3::modif::ModifKinds;
10
11#[derive(Clone, Debug)]
12pub struct StateTrait {}
13
14inventory::submit! {
15 ItemLoader::Normal(GameFlags::Vic3, Item::StateTrait, StateTrait::add)
16}
17
18impl StateTrait {
19 pub fn add(db: &mut Db, key: Token, block: Block) {
20 db.add(Item::StateTrait, key, block, Box::new(Self {}));
21 }
22}
23
24impl DbKind for StateTrait {
25 fn validate(&self, key: &Token, block: &Block, data: &Everything) {
26 let mut vd = Validator::new(block, data);
27
28 data.verify_exists(Item::Localization, key);
29
30 vd.req_field("icon");
31 vd.field_item("icon", Item::File);
32
33 vd.multi_field_list_items("required_techs_for_colonization", Item::Technology);
34 vd.multi_field_list_items("disabling_technologies", Item::Technology);
35
36 vd.field_validated_block("modifier", |block, data| {
37 let vd = Validator::new(block, data);
38 validate_modifs(block, data, ModifKinds::State, vd);
39 });
40 }
41}