tiger_lib/vic3/data/
state_traits.rs

1use crate::block::Block;
2use crate::db::{Db, DbKind};
3use crate::everything::Everything;
4use crate::game::GameFlags;
5use crate::item::{Item, ItemLoader};
6use crate::modif::validate_modifs;
7use crate::token::Token;
8use crate::validator::Validator;
9use crate::vic3::modif::ModifKinds;
10
11#[derive(Clone, Debug)]
12pub struct StateTrait {}
13
14inventory::submit! {
15    ItemLoader::Normal(GameFlags::Vic3, Item::StateTrait, StateTrait::add)
16}
17
18impl StateTrait {
19    pub fn add(db: &mut Db, key: Token, block: Block) {
20        db.add(Item::StateTrait, key, block, Box::new(Self {}));
21    }
22}
23
24impl DbKind for StateTrait {
25    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
26        let mut vd = Validator::new(block, data);
27
28        data.verify_exists(Item::Localization, key);
29
30        vd.req_field("icon");
31        vd.field_item("icon", Item::File);
32
33        vd.multi_field_list_items("required_techs_for_colonization", Item::Technology);
34        vd.multi_field_list_items("disabling_technologies", Item::Technology);
35
36        vd.field_validated_block("modifier", |block, data| {
37            let vd = Validator::new(block, data);
38            validate_modifs(block, data, ModifKinds::State, vd);
39        });
40    }
41}