Modulesยง
- accolades
- activities
- ai_
war_ stances - amenities
- artifacts
- bookmarks
- buildings
- casusbelli
- character_
templates - characters
- Registry and validation of all characters defined in history/characters/
- climate
- combat
- combat_
effects - confederations
- connection_
arrows - council
- court_
scene - court_
type - courtier_
guest_ mgmt - courtpos
- culture_
history - cultures
- deathreasons
- decisions
- diarchies
- difficulty
- doctrines
- domiciles
- dynasties
- dynasty_
legacies - election
- epidemics
- event_
effect_ 2d - event_
themes - factions
- flatmap
- flavorization
- focus
- gameconcepts
- gamerules
- government
- graphical_
unit_ types - greatprojects
- holdings
- holysites
- hooks
- house_
unities - houses
- important_
actions - innovations
- inspirations
- interaction_
cats - interactions
- laws
- lease_
contracts - legends
- legitimacy
- lifestyles
- lines
- maa
- map_
environment - mapmodes
- memories
- messages
- modif
- modifiers
- mottos
- namelists
- nickname
- opinions
- perks
- points_
of_ interest - pool
- portrait_
types - prov_
effects - prov_
history - prov_
terrain - provinces
- raids
- regions
- relations
- religions
- ruler_
objectives - schemes
- scripted_
animations - scripted_
costs - scripted_
illustrations - secrets
- situations
- stories
- struggle
- subjectcontract
- succession
- suggestions
- table_
styles - task_
contracts - tax_
slots - terrain
- title_
history - titles
- trait_
portrait_ modifiers - traits
- travel
- vassalstance
- wars