pub const SCRIPTED_RULES: &str = "
can_command_troops = {
tooltipped = no
root = character
army_owner = character
}
can_command_troops_now = {
tooltipped = yes
root = character
army_owner = character
}
ghw_give_barony_to_beneficiary = {
tooltipped = no
root = province
faith = faith
}
faith_creation = {
tooltipped = yes
root = character
}
faith_conversion = {
tooltipped = yes
root = character
new_faith = faith
}
should_mother_give_house_to_bastard = {
tooltipped = no
root = character
}
can_be_knight = {
tooltipped = no
root = character
}
allowed_to_be_granted_titles_by = {
tooltipped = yes
root = character
liege = character
landed_title = landed_title
}
is_character_allowed_to_be_player = {
tooltipped = no
root = character
will_override_government = bool
}
is_secret_available_for_blackmail = {
tooltipped = yes
root = secret
target = character
blackmailer = character
secret_owner = character
secret_target = character # may not exist
}
passes_faction_hard_block = {
tooltipped = yes
root = character
target = character
}
passes_faction_soft_block = {
tooltipped = yes
root = character
}
is_dangerous_faction = {
tooltipped = no
root = faction
}
is_alliance_valid = {
tooltipped = no
root = character
second = character
}
can_designate_heir = {
tooltipped = yes
root = character
}
cares_about_powerful_vassal_council_position = {
tooltipped = no
root = character
}
approves_of_succession_law_change = {
tooltipped = no
root = character
}
has_natural_death_second_chance = {
tooltipped = no
root = character
}
can_refund_perks = {
tooltipped = yes
root = character
}
can_defensively_join_holy_war = {
tooltipped = no
root = character
attacker = character
defender = character
}
can_fire_councillor = {
tooltipped = yes
root = character
councillor = character
}
can_raid = {
tooltipped = yes
root = character
}
can_start_raid = {
tooltipped = yes
root = character
}
can_raid_across_water = {
tooltipped = no
root = character
}
can_traverse_river = {
tooltipped = no
root = character
}
is_hard_blocked_from_schemes = {
tooltipped = no
root = character
}
ai_wants_matrilineal_marriage = {
tooltipped = no
root = character
secondary_actor = character
}
ai_wants_grand_wedding_promise = {
tooltipped = no
root = character
actor = character
secondary_actor = character
recipient = character
secondary_recipient = character
}
buildings_enabled = {
tooltipped = yes
root = character
}
can_potentially_call_ally = {
tooltipped = no
root = character
ally = character
}
can_hybridize_culture = {
tooltipped = yes
root = character
culture = culture
}
can_diverge_culture = {
tooltipped = yes
root = character
}
can_add_tradition = {
tooltipped = yes
root = character
}
can_replace_pillar = {
tooltipped = yes
root = character
}
is_eligible_for_court_positions = {
root = character
}
can_name_after_birth = {
tooltipped = no
root = character
child = character
}
can_adopt_court_language = {
tooltipped = no
root = character
target = character
list = {
my_language_counties = landed_title
their_language_counties = landed_title
total_counties = landed_title
}
}
ai_should_repair_artifact = {
tooltipped = no
root = character
artifact = artifact
}
can_be_activity_guest = {
root = character
host = character
}
is_diarch_visibly_loyal = {
tooltipped = no
root = character
}
is_diarch_visibly_disloyal = {
tooltipped = no
root = character
}
is_diarch_able = {
tooltipped = no
root = character
}
is_diarch_valid = {
tooltipped = no
root = character
}
should_have_diarchy = {
tooltipped = no
root = character
}
can_be_acclaimed_knight = {
tooltipped = no
root = character
}
is_hostage_valid = {
tooltipped = no
root = character
}
can_create_legend = {
root = character
}
can_promote_legend = {
root = character
legend = legend
}
ai_wants_to_create_own_legend = {
tooltipped = no
root = character
num_legends = value
}
is_dominant_family = {
root = dynasty_house
}
is_hireable_ruler_trigger = {
root = character
}
can_hire_hireable_ruler_trigger = {
root = character
candidate = character
}
can_move_domicile = {
root = province
owner = character
}
";
Expand description
Specification of the hardcoded scripted rules in CK3.
Each definition is one rule.
tooltipped
says whether the contents of this rule are tooltipped for the player.
It defaults to no. Left out when tooltipping is uncertain, otherwise set to yes or no.
root
is the root of the scope context. Other fields are added named scopes.
For ease of updating, the rules are in the order they are found in the game files.