Expand description
Validate .yml
localization files
Structs§
- An iterator over the variants of Language
- One parsed key: value line from the localization values.
- Database of all loaded localization keys and their values, for all supported languages.
Enums§
- List of languages that are supported by the game engine.
Constants§
- LATIN_
SCRIPT_ πLANGS These are the languages in which itβs reasonable to present an ascii name unchanged.
Statics§
Functions§
- get_
file_ πlang - is_
builtin_ πmacro List of known built-in keys used between$...$
in any localization. This list is used to avoid reporting false positives. - is_
replace_ πpath Itβs been tested that localization/replace/english and localization/english/replace both work - Check that the string only has capital letters at the start or after a space or hyphen
- only_
latin_ πscript Return true ifflangs
only contains languages in which itβs reasonable to present an ascii name unchanged.