pub struct ImperatorProvinces {
colors: HashSet<Rgb<u8>>,
provinces: HashMap<u32, Province>,
definition_csv: Option<FileEntry>,
adjacencies: Vec<Adjacency>,
impassable: HashSet<u32>,
sea_or_river: HashSet<u32>,
}
Fields§
§colors: HashSet<Rgb<u8>>
Colors in the provinces.png
provinces: HashMap<u32, Province>
Provinces defined in definition.csv. Imperator requires uninterrupted indices starting at 0, but we want to be able to warn and continue if they’re not, so it’s a hashmap.
definition_csv: Option<FileEntry>
Kept and used for error reporting.
adjacencies: Vec<Adjacency>
§impassable: HashSet<u32>
§sea_or_river: HashSet<u32>
Implementations§
Source§impl ImperatorProvinces
impl ImperatorProvinces
fn parse_definition(&mut self, csv: &[Token])
pub fn load_impassable(&mut self, block: &Block)
pub fn verify_exists_implied(&self, key: &str, item: &Token, max_sev: Severity)
pub fn exists(&self, key: &str) -> bool
pub fn iter_keys(&self) -> impl Iterator<Item = &Token>
pub fn validate(&self, _data: &Everything)
Trait Implementations§
Source§impl Clone for ImperatorProvinces
impl Clone for ImperatorProvinces
Source§fn clone(&self) -> ImperatorProvinces
fn clone(&self) -> ImperatorProvinces
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ImperatorProvinces
impl Debug for ImperatorProvinces
Source§impl Default for ImperatorProvinces
impl Default for ImperatorProvinces
Source§fn default() -> ImperatorProvinces
fn default() -> ImperatorProvinces
Returns the “default value” for a type. Read more
Source§impl FileHandler<FileContent> for ImperatorProvinces
impl FileHandler<FileContent> for ImperatorProvinces
Source§fn subpath(&self) -> PathBuf
fn subpath(&self) -> PathBuf
Which files this handler is interested in.
This is a directory prefix of files it wants to handle,
relative to the mod or vanilla root.
Source§fn load_file(
&self,
entry: &FileEntry,
parser: &ParserMemory,
) -> Option<FileContent>
fn load_file( &self, entry: &FileEntry, parser: &ParserMemory, ) -> Option<FileContent>
This is called for each matching file, in arbitrary order.
If a
T
is returned, it will be passed to handle_file
later.
Since load_file
is executed multi-threaded while handle_file
is single-threaded, try to do the heavy work in this function.Source§fn handle_file(&mut self, entry: &FileEntry, content: FileContent)
fn handle_file(&mut self, entry: &FileEntry, content: FileContent)
This is called for each matching file in turn, in lexical order.
That’s the order in which the CK3 game engine loads them too.
Auto Trait Implementations§
impl Freeze for ImperatorProvinces
impl RefUnwindSafe for ImperatorProvinces
impl Send for ImperatorProvinces
impl Sync for ImperatorProvinces
impl Unpin for ImperatorProvinces
impl UnwindSafe for ImperatorProvinces
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