pub(crate) enum ItemLoader {
Normal(GameFlags, Item, fn(_: &mut Db, _: Token, _: Block)),
Full(GameFlags, Item, PdxEncoding, &'static str, bool, fn(_: &mut Db, _: Token, _: Block)),
}
Expand description
The specification for loading an Item
type into the Db
.
An instance of this can be placed in every data
module using the inventory::collect!
macro.
This will register the loader so that the Everything
object can load all defined items.
Variants§
Normal(GameFlags, Item, fn(_: &mut Db, _: Token, _: Block))
A convenience variant for loaders that are the most common type.
The ItemAdder
function does not have to load exclusively this type of item.
Related items are ok. The main use of the Item
field is to get the path for this item
type, so that files are loaded from that folder.
Full(GameFlags, Item, PdxEncoding, &'static str, bool, fn(_: &mut Db, _: Token, _: Block))
A variant that allows the full range of item loader behvavior.
PdxEncoding
indicates whether to expect utf-8 and/or a BOM in the files.- The
&'static str
is the file extension to look for (including the dot). - The
bool
is whether to load the whole file as one item, or treat it as normal with a series of items in one file.
Implementations§
Trait Implementations§
impl Collect for ItemLoader
Auto Trait Implementations§
impl Freeze for ItemLoader
impl RefUnwindSafe for ItemLoader
impl Send for ItemLoader
impl Sync for ItemLoader
impl Unpin for ItemLoader
impl UnwindSafe for ItemLoader
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