pub struct History {
history: HashMap<&'static str, HistoryEffect>,
}
Expand description
The history files in Vic3 are fairly simple. Files under common/history/
have keyword = { effect... }
as top-level blocks,
where the effects from the same keywords are all added together. The keywords seem to be arbitrary, except for GLOBAL which
is documented to go last.
Fields§
§history: HashMap<&'static str, HistoryEffect>
Implementations§
Trait Implementations§
Source§impl FileHandler<Block> for History
impl FileHandler<Block> for History
Source§fn subpath(&self) -> PathBuf
fn subpath(&self) -> PathBuf
Which files this handler is interested in.
This is a directory prefix of files it wants to handle,
relative to the mod or vanilla root.
Source§fn load_file(&self, entry: &FileEntry, parser: &ParserMemory) -> Option<Block>
fn load_file(&self, entry: &FileEntry, parser: &ParserMemory) -> Option<Block>
This is called for each matching file, in arbitrary order.
If a
T
is returned, it will be passed to handle_file
later.
Since load_file
is executed multi-threaded while handle_file
is single-threaded, try to do the heavy work in this function.Source§fn handle_file(&mut self, _entry: &FileEntry, block: Block)
fn handle_file(&mut self, _entry: &FileEntry, block: Block)
This is called for each matching file in turn, in lexical order.
That’s the order in which the CK3 game engine loads them too.
Auto Trait Implementations§
impl Freeze for History
impl RefUnwindSafe for History
impl Send for History
impl Sync for History
impl Unpin for History
impl UnwindSafe for History
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