Ck3Datatype

Enum Ck3Datatype 

Source
pub enum Ck3Datatype {
Show 1167 variants AIUnitWatchWindow, AIWarCoordinatorWatchWindow, AIWatchWindow, Accolade, AccoladeHistoryEntry, AccoladeRank, AccoladeType, AccoladeView, Achievement, AchievementPopup, AchievementWindow, ActionItemHandler, ActiveActivityOption, ActiveCasusBelli, ActiveCouncilTask, ActiveCouncilTaskIcon, Activity, ActivityGroupItem, ActivityGroupType, ActivityGuestCustomData, ActivityGuestInviteRule, ActivityGuestListWindow, ActivityIntent, ActivityIntentData, ActivityIntentSelectionWindow, ActivityItem, ActivityListDetailHostView, ActivityListDetailJoinView, ActivityListWindow, ActivityLocale, ActivityLocaleWindow, ActivityLogEntry, ActivityLogWindow, ActivityOption, ActivityOptionCategory, ActivityPhase, ActivityPlanner, ActivityPlannerMapIcon, ActivityPulseAction, ActivityPulseEffect, ActivitySpecialGuest, ActivitySpecialGuestType, ActivityType, ActivityWindow, ActivityWindowBackgroundData, ActivityWindowCharacter, AddFriendWindow, AddTraditionWindow, AdminBaseItem, AdminFamilyGroupItem, AdminFamilyItem, AdminMeritPool, AdminProvinceMapIcon, AdminVassalDetailView, AdminVassalSuccessorCandidate, AdminVassalSuccessorCandidateList, AdministrativeHouseItem, AdministrativeTitleItem, AgentSlot, AgentSlotType, AllianceInfo, AllyListSubview, AnchorItem, AnimationTestGroupItem, AnimationTestWindow, Application, AppointCourtPositionView, AppointTaxCollectorWindow, AppointmentCandidateCharacterList, Army, ArmyAutomationOptionsView, ArmyComposition, ArmyRegiment, ArmyReorgWindow, ArmyWindow, Artifact, ArtifactClaim, ArtifactClaimsList, ArtifactDetailsView, ArtifactHelperWindow, ArtifactHistory, ArtifactKillListWindow, ArtifactSettings, ArtifactType, ArtifactVisualType, AssetSettings, AssignedVassalList, AttachToArmyWindow, Attribute, AvailabilityEntry, AvailableGreatProjectItem, BarbershopAccessoryCategory, BarbershopAccessoryItem, BarbershopBackgroundCategory, BarbershopBackgroundItem, BarbershopCameraSettings, BarbershopCategory, BarbershopCharacter, BarbershopCoAHandler, BarbershopColorPickerHandler, BarbershopItem, BarbershopPhotoPreset, BarbershopPortrait, BarbershopPoseDropDown, BarbershopPoseItem, BarbershopPoseSettings, BarbershopScreenshotHandler, BarbershopWindow, BarterMission, BarterWindow, BaseGreatProjectItem, BattleEvent, BattleSummaryWindow, BlackmailInteractionWindow, BlackmailSecretItem, BlurThreshold, Bookmark, BookmarkCharacter, BookmarkGroup, BookmarkPortrait, BottomBarSchemeItem, BrushBool, BrushFloat, BrushSettings, BrushSettingsDropdown, BrushSettingsGlobal, Building, BuildingLevelItem, CActivityWindowBase, CCourtLanguageMapIcon, CPdxEnumValue, CPdxFloatRect, CPdxInputBindingSetting, CPdxIntRect, CSelectCommanderWindow, CallAllyInteractionNotificationWindow, CallAllyInteractionWindow, CallAllyWarItem, Camera, CameraItem, CantCreateOrJoinFactionVassal, CapitalMapIcon, CasusBelliItem, CasusBelliTitleItem, CasusBelliType, CatalystEntry, CatalystHistory, CatalystType, ChallengeCharacter, ChangeGHWTargetWindow, ChangeGHWTargetWindowTitleItem, Character, CharacterFilterPreset, CharacterFinderWindow, CharacterFocusWindow, CharacterInteraction, CharacterInteractionCategory, CharacterInteractionConfirmationWindow, CharacterInteractionMenuWindow, CharacterInteractionNotificationWindow, CharacterItem, CharacterLifestyleWindow, CharacterListFilter, CharacterListFilterCategory, CharacterListFilterOption, CharacterListItem, CharacterListSortItem, CharacterMemory, CharacterMemoryType, CharacterPoolWatchWindow, CharacterProperties, CharacterSelectionList, CharacterWindow, Chat, ChatMessage, ChatNotificationMessage, ChatTab, ChatWindow, ChildGenerator, ChildItem, Claim, ClaimTitleItem, ClaimantEntry, ClaimantSortOption, ClaimantsWindow, CloudSaveData, CoatOfArms, CoatOfArmsDesigner, CoatOfArmsDesignerBackgroundPanel, CoatOfArmsDesignerEmblemInstance, CoatOfArmsDesignerEmblemInstancesPanel, CoatOfArmsDesignerEmblemLayout, CoatOfArmsDesignerEmblemLayoutPanel, CoatOfArmsDesignerEmblemTexture, CoatOfArmsDesignerPaletteColor, CoatOfArmsDesignerPattern, CohesionLevel, CollapsibleCultureList, CollapsibleCultureListGroup, CollapsibleReligionList, CollapsibleReligionListGroup, ColorGenePicker, Combat, CombatMaaItem, CombatMapIcon, CombatPredictionEdge, CombatPredictionMapIcon, CombatResultData, CombatSide, CombatSideResultData, CombatWindow, Command, CommandRecorder, CommandRecorderDockable, ComplexBar, ComplexBarItem, ConcubineInfo, ConcubineInteractionWindow, Confederation, ConfederationIcon, ConfederationType, ConfederationWindow, ConnectionArrowType, ConsoleMenuItem, ConsoleWindow, Container, ContextMenuItem, ContractAndObligation, ContributionItem, CostBreakdown, CouncilPositionType, CouncilTaskAsset, CouncilTaskInteractionItem, CouncilTaskInteractionWindow, CouncilTaskType, CouncilWindow, CountryEntry, County, CountyDataBreakdowns, CountyGroup, CourtAmenitiesCategoryItem, CourtAmenitiesSetting, CourtAmenitiesSettingItem, CourtAmenitiesWindow, CourtAstrologerPrediction, CourtEventItem, CourtEventWindow, CourtGrandeurData, CourtGrandeurLevel, CourtGrandeurWindow, CourtPosition, CourtPositionItem, CourtPositionTaskItem, CourtPositionTaskType, CourtPositionType, CourtPositionsWindow, CourtSceneEditorWindow, CourtSceneSettings, CourtTaskInteractionItem, CourtTaskInteractionWindow, CourtToolset, CourtType, CourtTypeSettingItem, CourtTypeWindow, CourtWindow, CreateAccoladeView, CreateClaimantFactionAgainstWindow, CreateFactionItem, CreateSocialProfile, CreateSocialProfileWindow, CreditPortraitData, CreditsWindow, Culture, CultureAesthetics, CultureEra, CultureEraType, CultureInnovation, CultureInnovationType, CulturePillar, CultureReformation, CultureTemplate, CultureTemplateData, CultureTradition, CultureWindow, CurveEditor, CurvePoint, CustomMessageWindow, DataModelEmptyCustomData, DataModelFilter, DataModelGroupedFilter, DataModelSorter, DataModelView, DatabaseObject, DatatypesExplorer, DeJureVassalGroupItem, DebugTutorialChainItem, DebugTutorialLessonItem, DebugTutorialStepItem, DebugTutorialWindow, Decision, DecisionDetailView, DecisionGroupItem, DecisionGroupType, DecisionViewWidget, DecisionViewWidgetCreateHolyOrder, DecisionViewWidgetOptionList, DecisionsView, DecisionsViewItem, DeclareWarInteractionWindow, DeferredDecision, DesignateHeirWindow, DesignerCoA, DestinyCharacter, DetailData, DetailedBarterIcon, DetailedConfirmationView, DetailedRaidIcon, Diarchy, DiarchySuccessor, DiarchyWindow, DiplomacyItem, DiplomaticItem, DisplayedInteractionEffects, DivergenceWindow, Dlc, DlcCollection, DlcInfoGui, DlcItem, DockableLayout, DockableLayoutManager, DockableWindow, DoctrineGroupWindow, DoctrineGroupingFetcher, DoctrineGroupingFetcher2, Domicile, DomicileBuilding, DomicileBuildingAsset, DomicileBuildingSlot, DomicileCultureSet, DomicileFollowerCardItem, DomicileInternalGuiSlot, DomicileLineConnection, DomicileLineItem, DomicileLineTree, DomicileOverviewBuildingItem, DomicileSettings, DomicileTreeNode, DomicileType, DomicileWindow, DrawCmdsList, DrawCmdsViewer, DuchyGroup, DynasticCycleMandateCandidate, Dynasty, DynastyCustomizationWindow, DynastyHouse, DynastyHouseIcon, DynastyHouseMembersWindow, DynastyHouseTemplate, DynastyHouseView, DynastyLegacy, DynastyLegacyItem, DynastyPerk, DynastyPerkConfirmation, DynastyTemplate, DynastyTreeItem, DynastyTreeView, DynastyView, EmitterNodeWindow, Encyclopedia, EncyclopediaEntry, EncyclopediaEntryView, EncyclopediaPage, EndPrepConfirm, EntityEditor, EntityEditorAudioEventHandler, EntityEditorEventLayer, EntityEditorKeyframe, EntityEditorTimelineState, EntityViewerProperties, Entry, EnumSettingEntry, Epidemic, EpidemicInfectedProvinceItem, EpidemicInfectedRealm, EpidemicInfection, EpidemicInfectionLevel, EpidemicType, EpidemicsWindow, ErrorMessageBox, Ethnicity, EventChainProgressEntry, EventInfo, EventLayerForEntityEditor, EventOption, EventTargetSetupContext, EventWindow, EventWindow2DEffectData, EventWindowBackgroundData, EventWindowCustomWidgetSituationInfo, EventWindowCustomWidgetStruggleInfo, EventWindowData, EventWindowDataPortraitCharacter, EventWindowDataPortraitTool, EventWindowTransitionData, EventWindowViewInsert, EventWindowWidget, EventWindowWidgetChainProgress, EventWindowWidgetEnterText, EventWindowWidgetEnterTextDefaultEntry, EventWindowWidgetNameCharacter, ExportTool, EyeDropper, EyeDropperPackedSample, Faction, FactionCharacterMember, FactionCountyMember, FactionItem, FactionsWindow, Faith, FaithConversionWindow, FaithCreationWindow, FaithDoctrine, FaithDoctrineGroup, FaithWindow, FeedMessageItem, FilterPresetItem, FilterablePropertyList, FindTitleView, FindVassalListWindow, FlatLandlessMapIcon, Fleet, FleetPredictionMapIcon, Focus, FocusType, Friend, FriendListWindow, FriendRequest, FriendSearchResult, Friends, FrontEndCreditsView, FrontEndLoadView, FrontEndMainView, FrontEndMultiplayerView, FrontEndView, FutureSituationPhase, GUIAchievement, GUIAlertItem, GUIBuildingItem, GUICountyHolding, GUIHouseUnityStage, GUIPotentialBuildingItem, GUITrackItem, GameConceptTooltip, GameDialog, GameMpSetup, GameRule, GameRuleCategory, GameRuleSetting, GameSetup, GeneCategory, GeneItem, GeneTemplate, GenerationItem, GeographicalRegion, GfxSkin, GovernmentAdministrationWindow, GovernmentType, GovernmentTypeFilter, GrantTitlesInteractionWindow, Graph, GraphInterfaceNodeWindow, GraphPanel, GraphicalUnitType, GreatBuildingIcon, GreatHolyWar, GreatHolyWarParticipant, GreatHolyWarParticipantScore, GreatHolyWarWindow, GreatProject, GreatProjectContribution, GreatProjectItem, GreatProjectMapIcon, GreatProjectType, GreatProjectWindow, Group, GuiAIWarCoordinator, GuiActionImportantActionItem, GuiActionItem, GuiAnimationCurveEditor, GuiAnimationCurveEditorControlPoint, GuiAnimationCurveEditorLine, GuiAnimationCurveEditorViewport, GuiAnimationEditor, GuiAnimationEditorAnimSetEntry, GuiAnimationEditorAnimationEntry, GuiAnimationEditorAvailableTrack, GuiAnimationEditorKeyframe, GuiAnimationEditorMetadataCtx, GuiAnimationEditorPlayer, GuiAnimationEditorPlayerSpeedMultiplierEntry, GuiAnimationEditorRuler, GuiAnimationEditorRulerResolutionEntry, GuiAnimationEditorUniversalTrack, GuiAnimationEditorViewportBase, GuiAnimationEditorViewportUserInput, GuiAnimationTimelineViewport, GuiClaimant, GuiContext, GuiCouncilPosition, GuiCultureEra, GuiCultureEraGroup, GuiCultureInnovation, GuiCultureTradition, GuiEditor, GuiEditorCategory, GuiEditorDockable, GuiEditorOutliner, GuiEditorProperties, GuiEditorProperty, GuiEditorTooltip, GuiFaithCreationDoctrineItem, GuiFaithDoctrineItem, GuiFaithIcon, GuiGameRule, GuiGameRulePreset, GuiHolySiteItem, GuiLaw, GuiLawGroup, GuiMilitaryStrength, GuiPotentialCouncilTask, GuiUnitInfo, GuiVirtueOrSinItem, Heightmap, HeightmapPainter, HeightmapPainterMode, HeightmapResolution, HerdLeaderboard, HiredTroopDetailView, HiredTroopItem, HiredTroopRegiment, HistoryEntry, Holding, HoldingItem, HoldingStatus, HoldingType, HoldingTypeItem, HoldingView, HolyOrder, HolySite, HolySiteIcon, Hook, HostageExchangeWindow, HouseAspiration, HouseAspirationLevel, HouseAspirationWindow, HouseCustomizationWindow, HouseOrderOption, HouseRelation, HouseRelationChange, HouseRelationHistoryWindow, HouseRelationItem, HouseRelationLevel, HouseRelationType, HouseUnityChangelogEntry, HouseUnityStage, HudBottomWidget, HudRulerObjective, HybridizationWindow, Illustration, ImagePopup, ImportTool, Importable, ImportableGroup, ImportantActionItem, ImportantActionType, InFrontTopBar, InGameBottomBar, InGameTopbar, InfoboxNodeWindow, IngameWindow, InputActionBinding, InspectorPanel, Inspiration, InspirationType, InspirationsWindow, InteractionCategoryItem, InteractionContainer, InteractionEffectsDescription, InteractionItem, InteractionOtherEffect, InteractionParticipantsEffect, InteractionSchemeInfo, InteractionTitleItem, InterfereInWarInteractionNotificationWindow, InterfereInWarInteractionWindow, InterfereInWarWarItem, IntrigueWindow, IntrigueWindowCountermeasureItem, IntrigueWindowHookItem, IntrigueWindowSecretGroup, IntrigueWindowSecretItem, Inventory, InventorySlot, InventorySlotType, InventoryView, InviteCreateClaimantFactionOffer, JominiGUISetting, JominiGameRules, JominiNotification, JominiNotificationOverlay, JominiPasswordPopup, JominiServer, JominiServerBrowserGui, JominiSettingsWindow, KeyframeEditor, KeyframeEventEditor, KeyframeWidget, KillListWindow, KnightsView, KurultaiSuccession, LandedTitpleTemplate, LandlessRulersMapIcon, LanguageEntry, LanguageWindow, Law, LawGroup, LawItem, Layer, LayerTreeItem, LayeredIcon, LeaseOutBaroniesWindow, LeaseOutBaroniesWindowTitleItem, LegacyItem, Legend, LegendChronicleWindow, LegendCreationWindow, LegendItem, LegendSeed, LegendType, LegendsWindow, LegitimacyLevel, LegitimacyType, LevyView, Lifestyle, Light, LineOfSuccessionItem, LoadIngameWindow, LobbyHelperWindow, LobbyPlayer, LobbyView, LocalPlayerActivityData, LocalPlayerCachedData, LocalPlayerCourtEvents, LocalPlayerNewArtifacts, LogEntry, LogViewer, LogViewerCategory, LogViewerEntry, LogViewerType, MAAOriginMapIcon, MPConfig, ManageTaxSlotsWindow, Mandate, MapContentEditorMode, MapContentEditorOptions, MapContentEditorViewport, MapContentEntryDesc, MapContentLayerDesc, MapContentPanel, MapContentPropertyGroup, MapContentPropertyGroupsGui, MapContentSelector, MapContentSelectorGui, MapEditor, MapEditorGui, MapEditorLayerBorder, MapEditorLayerBorderDockable, MapMode, MapObjectMask, MapObjectPainter, MapObjectPainterMode, MapObjectPainterOptions, MapObjectTool, MarriageInfo, MarriageInteractionNotificationWindow, MarriageInteractionWindow, MarriageOffer, MaskEntry, MaskManagerEntry, MaskPainterManager, MaskPainterMapContentPanel, MaskPainterMode, MaskPainterTool, MaskPainterViewport, MatchOffer, MatchmakerInteractionWindow, MatchmakerTraitInfo, Material, MaterialBrowser, MaterialEntry, MaterialMix, MaterialMixBrush, MaterialMixEntry, MaterialPaintingMode, Materials, MaterialsSample, MemoriesWindow, MemoryInfo, MenAtArmsType, MenAtArmsTypeView, MenAtArmsTypeViewTypeItem, MenAtArmsView, MercenaryCompany, MeritItem, MeritPoolWindow, MessageFeedHandler, MessageFilterItem, MessageFilterType, MessageGroupItem, MessageGroupType, MessageLogHistoryItem, MessagePopup, MessageSettingsWindow, MessageType, MetaInfoWidget, MigrationMapIcon, MigrationWindow, MilitaryItem, MilitaryView, MilitaryViewEventTroop, MixBrushMode, ModifierItem, ModifySubjectContractInteractionWindow, ModifySubjectContractInteractionWindowObligationLevelOption, MoveDomicileWindow, MoveTool, MpBookmarkItem, MultiplayerSetupWindow, MusicPlayer, MusicPlayerCategory, MusicTrack, MyRealmWindow, MyRealmWindowVassalItem, Nickname, Node, NodeEditorSearch, NodeError, NodeLine, NodePin, NodeWindow, NonRegisteredDockable, NotificationDummyContext, NotificationOption, Nudger, NudgerLayerEntryMapObjectDesc, NudgerMapContentGui, NudgerMapObjectPropertyListDockable, NudgerMode, ObjectBrowser, ObjectBrowserView, ObjectInspector, ObjectInspectorDockable, ObjectInspectorPlugin, ObjectPreset, ObjectProvider, ObligationContainerData, ObligationLevel, ObligationLevelCheckbox, ObligationLevelLineConnection, ObligationLevelLineItem, ObligationLevelLineTree, ObligationLevelRadioButtons, OosData, OosWindow, OptionEffectItem, OptionItem, OrderFaithOption, OrderedActivityInviteRule, OutgoingFriendRequest, Outliner, OutlinerDomicileItem, OutlinerHoldingItem, OutlinerPlayer, OutputEntry, POPSCreateAccount, POPSLoginView, POPSStatusWidget, PagedContainerData, ParametricSelect, ParticipantInfo, ParticleUserData, PatternItem, PauseMenu, PdxCoreSetting, PdxGuiFoldOut, PdxGuiGfxVideoControl, PdxGuiTabItem, PdxGuiTableRow, PdxGuiTabs, PdxGuiTreeTable, PdxGuiWidget, PdxSetting, PdxSettingsWindow, PdxSettingsWindowCategory, PdxValueSetting, Perk, PerkGuiTree, PerkLineConnection, PerkLineItem, PlaceRallyPoint, PlanGreatProjectWindow, PlannedActivityPhase, Playable, PlayerJoinRequest, PlayerMessageItem, PlayerValueItem, PlotLine, Portrait3dView, PortraitDataContext, PortraitEditorAnimationItem, PortraitEditorWindow, PortraitTooltip, PortraitType, PortraitTypeGroup, PotentialAgentWindow, PotentialBuildingItem, PotentialContributorWindow, PotentialCouncillorList, PotentialCouncillorWindow, PotentialElector, PotentialFactionMemberWindow, PotentialTaskLocationWindow, PreviewMaskTexture, PrimaryContractAndObligation, ProgressInterface, ProjectContributionType, ProminentHouseMemberCharacterList, ProminentThemeGroupItem, ProminentThemeItem, Province, ProvinceIcon, ProvinceMovementAttritionIcon, RadianceValueMapIcon, Raid, RaidIntent, RaidIntentData, RaidIntentSelectionWindow, RaidWindow, RallyPoint, RallyPointItem, RallyPointMapIcon, RallyPointWindow, RandomizableValueFloat, RandomizableValueInt, RankedHouseItem, RankedRoyalCourtItem, ReasonItem, RecordedCommand, ReforgeArtifactWindow, Regiment, RegimentCombatStats, RegimentHoldingModifier, RegimentReorgEntry, RegimentTerrainModifier, RegimentWinterModifier, Religion, ReligionFamily, ReligionWindow, RemoveFriendConfirmWindow, RenamePopup, RepackWindow, ReplacePillarWindow, ResignConfirmationWindow, RevokeTitlesInteractionWindow, RoyalCourtScreenshotWindow, RoyalCourtWindow, RulerDesignerGeneGroup, RulerDesignerGeneGroupCategory, RulerDesignerLoadWindow, RulerDesignerPortraitModifier, RulerDesignerSaveWindow, RulerDesignerSkill, RulerDesignerWindow, RulerObjectiveAdvice, RulerObjectiveAdviceMapIcon, SAIActivityInfo, SAIActivityLocationInfo, SAIActivityOptionInfo, SAIActivityPhaseInfo, SAICBTypeInfo, SAISchemeTypeInfo, SAIStrategyInfo, SAIValueInfo, Savable, SavableGroup, SaveDialog, SaveGame, SaveGameAnalysisView, SaveGameAnalyzer, SaveGameBlockData, SaveGameConfigView, SaveGameItem, SaveGameListView, SaveGameWindow, SaveRulerItem, SaveRulerSkillGui, SaveRulerTraitGui, Scheme, SchemeAgentSlotItem, SchemeCountermeasureType, SchemeItem, SchemeModifier, SchemePulseAction, SchemeTarget, SchemeType, ScopeDebugData, ScopeDebugInspectorPlugin, ScopeObjectEditor, ScopeObjectProvider, ScopeObjectType, ScriptProfilerEntry, ScriptProfilerFileLine, ScriptProfilerGui, ScriptRunnerInspector, ScriptRunnerResult, ScriptedGui, ScriptedRelation, SearchListNodeWindow, Secret, SecretType, SelectMenAtArmsOriginView, SelectParticleUserDataDialog, SelectPlanProjectLocationView, SelectRaiseTroopsAtLocationView, SelectTitleTroopAssignmentView, SelectTool, SelectableTaskLocation, SelectedRallyPointItem, SelectedUnitItem, SelectionHistory, SelectionLine, ServerInformation, SettingCategory, SettingsPage, Siege, SiegeWindow, SilkRoadSituationIcon, SilkRoadWindow, Situation, SituationCatalystEntry, SituationCatalystHistory, SituationCatalystType, SituationDynasticCycleWindow, SituationGroupItem, SituationGroupType, SituationHistoryEntry, SituationItem, SituationListWindow, SituationMapIcon, SituationModifierNamedSet, SituationParticipantCharacterList, SituationParticipantGroup, SituationParticipantGroupType, SituationParticipationWindow, SituationPhase, SituationPhaseType, SituationSubRegion, SituationSubRegionData, SituationSubRegionWindow, SituationType, SituationWindow, SkillItem, SkillSchemeGroup, SkinEditor, SmartBrushHeightRange, SmartBrushPattern, SmartBrushPresetManager, SmartMaterialPaintingMode, Social, SocialNotificationWindow, SocialUI, SocialWidget, SplineAdjustmentTool, SplineAdjustmentToolMode, SplineRiverInteractionMode, SplineStripTool, SplineStripToolMode, SplineToolsMapContentPanel, SplineTypeCreateSelectionDropdown, SplineTypeItem, SplineTypeSwitchSelectionDropdown, SplineVisibilityDropdown, StaticModifier, StaticModifierTooltipData, SteppeWindow, Story, StoryInfo, StraitMapIcon, Struggle, StruggleInvolvementWindow, StrugglePhase, StruggleType, StruggleWindow, SubjectContract, SubjectContractGroup, SubjectContractType, SuccessionAppointmentWindow, SuccessionElectionWindow, SuccessionElectionWindowCandidate, SuccessionElectionWindowElector, SuccessionElectionWindowElectorVote, SuccessionElector, SuccessionEventWindow, SuccessionEventWindowLostTitlesItem, SuccessionLawChangeWindow, SuggestionItem, SuggestionType, TaskContract, TaskContractType, TaskContractWindow, TaxCollectorValueChange, TaxSlot, TaxSlotAssignVassalWindow, TaxSlotItem, TaxSlotObligation, TaxSlotObligationsWindow, TaxSlotType, TaxSlotVassalChange, TaxSlotVassalWindow, Terrain, TerrainToolButton, TextureEntry, TextureImporter, TextureList, TextureListDirectory, TextureListTexture, TextureNodeWindow, TextureViewer, ThemeOrderOption, TimedModifierPreviewItem, TimedModifierPreviewList, TimedModifierScaledSingleItem, TimedModifierSingleItem, TimelineKeyframe, TimelineWidget, Title, TitleAddLawWindow, TitleCapitalMapIcon, TitleCustomizationWindow, TitleHistory, TitleHistoryWindow, TitleItem, TitleSuccessionItem, TitleTroopsMapIcon, TitleViewWindow, ToastMessageHandler, TokenParameter, ToolDialog, ToolDialogButton, ToolMessageDialog, ToolProperty, ToolPropertyBool, ToolPropertyCColor, ToolPropertyCString, ToolPropertyColor, ToolPropertyCurve, ToolPropertyFloat, ToolPropertyInt, ToolPropertyInt16, ToolPropertyInt8, ToolPropertyList, ToolPropertySearchList, ToolPropertyString, ToolPropertyUint, ToolPropertyUint16, ToolPropertyUint8, ToolPropertyUndoableSearchList, ToolPropertyVec1fPercent, ToolPropertyVec2f, ToolPropertyVec2fPercent, ToolPropertyVec2i, ToolPropertyVec3f, ToolPropertyVec3i, ToolPropertyVec4i, ToolsPropertyRangedValueFloat, ToolsPropertyRangedValueInt, ToolsSearch, ToolsSearchResult, ToolsUndoableValueBundleBool, ToolsUndoableValueBundleCColor, ToolsUndoableValueBundleCString, ToolsUndoableValueBundleColor, ToolsUndoableValueBundleFloat, ToolsUndoableValueBundleInt, ToolsUndoableValueBundleString, ToolsUndoableValueBundleUint, TooltipInfo, TraditionGrouping, Trait, TraitArrays, TraitGroup, TraitLevelTrack, TraitLevelTrackEntry, TraitSlot, TraitSlotArray, TransferVassalWindow, TravelDangerMapIconData, TravelDangerType, TravelOption, TravelOptionSelectionWindow, TravelPlan, TravelPlanCompanion, TravelPlanData, TravelPlanDestination, TravelPlanDraft, TravelPlanPath, TravelPlanWaypoint, TravelPlanner, TravelPointOfInterestType, TravelPointsOfInterestIconData, TravelProvinceMapIcon, TravelRouteEditWindow, TreasuryBudgetChangeWindow, TriggeredLegendSeed, TroopItem, Tutorial, TutorialWindow, Tweakable, TweakableCategory, TweakableUiEntry, Tweaker, Type, UnassignedVassalList, UndoStack, UniqueBuildingIcon, UnitItem, UnitMapIcon, UnitMapIconHandler, UserDataNode, ValueBreakdown, VariableEntry, VariableInfo, VariableInspectorEntry, VariableInspectorPlugin, VariableInspectorVariable, VariableList, VariableListEntry, VariableListInspectorPlugin, VariableListStore, VariableStore, VariableSystem, VassalConversionWindow, VassalStance, VassalStanceFilter, ViewerEntity, ViewerEntityLodInfo, ViewerEntityState, War, WarAllyItem, WarDeclaredOverviewWindow, WarInfo, WarItem, WarOverviewWindow, WarParticipantItem, WarResultsWindow, WatchWindow,
}

Variants§

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AIUnitWatchWindow

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AIWarCoordinatorWatchWindow

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AIWatchWindow

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Accolade

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AccoladeHistoryEntry

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AccoladeRank

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AccoladeType

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AccoladeView

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Achievement

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AchievementPopup

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AchievementWindow

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ActionItemHandler

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ActiveActivityOption

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ActiveCasusBelli

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ActiveCouncilTask

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ActiveCouncilTaskIcon

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Activity

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ActivityGroupItem

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ActivityGroupType

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ActivityGuestCustomData

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ActivityGuestInviteRule

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ActivityGuestListWindow

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ActivityIntent

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ActivityIntentData

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ActivityIntentSelectionWindow

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ActivityItem

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ActivityListDetailHostView

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ActivityListDetailJoinView

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ActivityListWindow

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ActivityLocale

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ActivityLocaleWindow

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ActivityLogEntry

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ActivityLogWindow

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ActivityOption

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ActivityOptionCategory

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ActivityPhase

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ActivityPlanner

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ActivityPlannerMapIcon

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ActivityPulseAction

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ActivityPulseEffect

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ActivitySpecialGuest

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ActivitySpecialGuestType

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ActivityType

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ActivityWindow

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ActivityWindowBackgroundData

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ActivityWindowCharacter

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AddFriendWindow

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AddTraditionWindow

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AdminBaseItem

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AdminFamilyGroupItem

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AdminFamilyItem

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AdminMeritPool

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AdminProvinceMapIcon

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AdminVassalDetailView

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AdminVassalSuccessorCandidate

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AdminVassalSuccessorCandidateList

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AdministrativeHouseItem

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AdministrativeTitleItem

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AgentSlot

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AgentSlotType

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AllianceInfo

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AllyListSubview

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AnchorItem

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AnimationTestGroupItem

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AnimationTestWindow

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Application

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AppointCourtPositionView

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AppointTaxCollectorWindow

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AppointmentCandidateCharacterList

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Army

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ArmyAutomationOptionsView

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ArmyComposition

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ArmyRegiment

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ArmyReorgWindow

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ArmyWindow

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Artifact

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ArtifactClaim

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ArtifactClaimsList

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ArtifactDetailsView

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ArtifactHelperWindow

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ArtifactHistory

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ArtifactKillListWindow

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ArtifactSettings

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ArtifactType

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ArtifactVisualType

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AssetSettings

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AssignedVassalList

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AttachToArmyWindow

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Attribute

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AvailabilityEntry

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AvailableGreatProjectItem

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BarbershopAccessoryCategory

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BarbershopAccessoryItem

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BarbershopBackgroundCategory

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BarbershopBackgroundItem

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BarbershopCameraSettings

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BarbershopCategory

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BarbershopCharacter

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BarbershopCoAHandler

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BarbershopColorPickerHandler

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BarbershopItem

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BarbershopPhotoPreset

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BarbershopPortrait

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BarbershopPoseDropDown

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BarbershopPoseItem

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BarbershopPoseSettings

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BarbershopScreenshotHandler

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BarbershopWindow

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BarterMission

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BarterWindow

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BaseGreatProjectItem

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BattleEvent

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BattleSummaryWindow

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BlackmailInteractionWindow

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BlackmailSecretItem

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BlurThreshold

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Bookmark

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BookmarkCharacter

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BookmarkGroup

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BookmarkPortrait

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BottomBarSchemeItem

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BrushBool

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BrushFloat

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BrushSettings

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BrushSettingsDropdown

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BrushSettingsGlobal

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Building

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BuildingLevelItem

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CActivityWindowBase

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CCourtLanguageMapIcon

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CPdxEnumValue

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CPdxFloatRect

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CPdxInputBindingSetting

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CPdxIntRect

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CSelectCommanderWindow

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CallAllyInteractionNotificationWindow

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CallAllyInteractionWindow

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CallAllyWarItem

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Camera

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CameraItem

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CantCreateOrJoinFactionVassal

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CapitalMapIcon

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CasusBelliItem

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CasusBelliTitleItem

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CasusBelliType

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CatalystEntry

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CatalystHistory

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CatalystType

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ChallengeCharacter

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ChangeGHWTargetWindow

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ChangeGHWTargetWindowTitleItem

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Character

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CharacterFilterPreset

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CharacterFinderWindow

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CharacterFocusWindow

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CharacterInteraction

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CharacterInteractionCategory

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CharacterInteractionConfirmationWindow

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CharacterInteractionMenuWindow

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CharacterInteractionNotificationWindow

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CharacterItem

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CharacterLifestyleWindow

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CharacterListFilter

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CharacterListFilterCategory

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CharacterListFilterOption

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CharacterListItem

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CharacterListSortItem

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CharacterMemory

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CharacterMemoryType

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CharacterPoolWatchWindow

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CharacterProperties

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CharacterSelectionList

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CharacterWindow

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Chat

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ChatMessage

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ChatNotificationMessage

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ChatTab

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ChatWindow

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ChildGenerator

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ChildItem

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Claim

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ClaimTitleItem

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ClaimantEntry

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ClaimantSortOption

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ClaimantsWindow

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CloudSaveData

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CoatOfArms

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CoatOfArmsDesigner

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CoatOfArmsDesignerBackgroundPanel

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CoatOfArmsDesignerEmblemInstance

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CoatOfArmsDesignerEmblemInstancesPanel

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CoatOfArmsDesignerEmblemLayout

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CoatOfArmsDesignerEmblemLayoutPanel

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CoatOfArmsDesignerEmblemTexture

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CoatOfArmsDesignerPaletteColor

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CoatOfArmsDesignerPattern

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CohesionLevel

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CollapsibleCultureList

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CollapsibleCultureListGroup

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CollapsibleReligionList

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CollapsibleReligionListGroup

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ColorGenePicker

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Combat

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CombatMaaItem

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CombatMapIcon

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CombatPredictionEdge

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CombatPredictionMapIcon

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CombatResultData

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CombatSide

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CombatSideResultData

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CombatWindow

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Command

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CommandRecorder

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CommandRecorderDockable

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ComplexBar

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ComplexBarItem

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ConcubineInfo

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ConcubineInteractionWindow

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Confederation

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ConfederationIcon

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ConfederationType

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ConfederationWindow

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ConnectionArrowType

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ConsoleMenuItem

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ConsoleWindow

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Container

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ContextMenuItem

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ContractAndObligation

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ContributionItem

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CostBreakdown

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CouncilPositionType

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CouncilTaskAsset

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CouncilTaskInteractionItem

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CouncilTaskInteractionWindow

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CouncilTaskType

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CouncilWindow

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CountryEntry

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County

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CountyDataBreakdowns

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CountyGroup

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CourtAmenitiesCategoryItem

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CourtAmenitiesSetting

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CourtAmenitiesSettingItem

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CourtAmenitiesWindow

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CourtAstrologerPrediction

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CourtEventItem

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CourtEventWindow

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CourtGrandeurData

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CourtGrandeurLevel

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CourtGrandeurWindow

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CourtPosition

§

CourtPositionItem

§

CourtPositionTaskItem

§

CourtPositionTaskType

§

CourtPositionType

§

CourtPositionsWindow

§

CourtSceneEditorWindow

§

CourtSceneSettings

§

CourtTaskInteractionItem

§

CourtTaskInteractionWindow

§

CourtToolset

§

CourtType

§

CourtTypeSettingItem

§

CourtTypeWindow

§

CourtWindow

§

CreateAccoladeView

§

CreateClaimantFactionAgainstWindow

§

CreateFactionItem

§

CreateSocialProfile

§

CreateSocialProfileWindow

§

CreditPortraitData

§

CreditsWindow

§

Culture

§

CultureAesthetics

§

CultureEra

§

CultureEraType

§

CultureInnovation

§

CultureInnovationType

§

CulturePillar

§

CultureReformation

§

CultureTemplate

§

CultureTemplateData

§

CultureTradition

§

CultureWindow

§

CurveEditor

§

CurvePoint

§

CustomMessageWindow

§

DataModelEmptyCustomData

§

DataModelFilter

§

DataModelGroupedFilter

§

DataModelSorter

§

DataModelView

§

DatabaseObject

§

DatatypesExplorer

§

DeJureVassalGroupItem

§

DebugTutorialChainItem

§

DebugTutorialLessonItem

§

DebugTutorialStepItem

§

DebugTutorialWindow

§

Decision

§

DecisionDetailView

§

DecisionGroupItem

§

DecisionGroupType

§

DecisionViewWidget

§

DecisionViewWidgetCreateHolyOrder

§

DecisionViewWidgetOptionList

§

DecisionsView

§

DecisionsViewItem

§

DeclareWarInteractionWindow

§

DeferredDecision

§

DesignateHeirWindow

§

DesignerCoA

§

DestinyCharacter

§

DetailData

§

DetailedBarterIcon

§

DetailedConfirmationView

§

DetailedRaidIcon

§

Diarchy

§

DiarchySuccessor

§

DiarchyWindow

§

DiplomacyItem

§

DiplomaticItem

§

DisplayedInteractionEffects

§

DivergenceWindow

§

Dlc

§

DlcCollection

§

DlcInfoGui

§

DlcItem

§

DockableLayout

§

DockableLayoutManager

§

DockableWindow

§

DoctrineGroupWindow

§

DoctrineGroupingFetcher

§

DoctrineGroupingFetcher2

§

Domicile

§

DomicileBuilding

§

DomicileBuildingAsset

§

DomicileBuildingSlot

§

DomicileCultureSet

§

DomicileFollowerCardItem

§

DomicileInternalGuiSlot

§

DomicileLineConnection

§

DomicileLineItem

§

DomicileLineTree

§

DomicileOverviewBuildingItem

§

DomicileSettings

§

DomicileTreeNode

§

DomicileType

§

DomicileWindow

§

DrawCmdsList

§

DrawCmdsViewer

§

DuchyGroup

§

DynasticCycleMandateCandidate

§

Dynasty

§

DynastyCustomizationWindow

§

DynastyHouse

§

DynastyHouseIcon

§

DynastyHouseMembersWindow

§

DynastyHouseTemplate

§

DynastyHouseView

§

DynastyLegacy

§

DynastyLegacyItem

§

DynastyPerk

§

DynastyPerkConfirmation

§

DynastyTemplate

§

DynastyTreeItem

§

DynastyTreeView

§

DynastyView

§

EmitterNodeWindow

§

Encyclopedia

§

EncyclopediaEntry

§

EncyclopediaEntryView

§

EncyclopediaPage

§

EndPrepConfirm

§

EntityEditor

§

EntityEditorAudioEventHandler

§

EntityEditorEventLayer

§

EntityEditorKeyframe

§

EntityEditorTimelineState

§

EntityViewerProperties

§

Entry

§

EnumSettingEntry

§

Epidemic

§

EpidemicInfectedProvinceItem

§

EpidemicInfectedRealm

§

EpidemicInfection

§

EpidemicInfectionLevel

§

EpidemicType

§

EpidemicsWindow

§

ErrorMessageBox

§

Ethnicity

§

EventChainProgressEntry

§

EventInfo

§

EventLayerForEntityEditor

§

EventOption

§

EventTargetSetupContext

§

EventWindow

§

EventWindow2DEffectData

§

EventWindowBackgroundData

§

EventWindowCustomWidgetSituationInfo

§

EventWindowCustomWidgetStruggleInfo

§

EventWindowData

§

EventWindowDataPortraitCharacter

§

EventWindowDataPortraitTool

§

EventWindowTransitionData

§

EventWindowViewInsert

§

EventWindowWidget

§

EventWindowWidgetChainProgress

§

EventWindowWidgetEnterText

§

EventWindowWidgetEnterTextDefaultEntry

§

EventWindowWidgetNameCharacter

§

ExportTool

§

EyeDropper

§

EyeDropperPackedSample

§

Faction

§

FactionCharacterMember

§

FactionCountyMember

§

FactionItem

§

FactionsWindow

§

Faith

§

FaithConversionWindow

§

FaithCreationWindow

§

FaithDoctrine

§

FaithDoctrineGroup

§

FaithWindow

§

FeedMessageItem

§

FilterPresetItem

§

FilterablePropertyList

§

FindTitleView

§

FindVassalListWindow

§

FlatLandlessMapIcon

§

Fleet

§

FleetPredictionMapIcon

§

Focus

§

FocusType

§

Friend

§

FriendListWindow

§

FriendRequest

§

FriendSearchResult

§

Friends

§

FrontEndCreditsView

§

FrontEndLoadView

§

FrontEndMainView

§

FrontEndMultiplayerView

§

FrontEndView

§

FutureSituationPhase

§

GUIAchievement

§

GUIAlertItem

§

GUIBuildingItem

§

GUICountyHolding

§

GUIHouseUnityStage

§

GUIPotentialBuildingItem

§

GUITrackItem

§

GameConceptTooltip

§

GameDialog

§

GameMpSetup

§

GameRule

§

GameRuleCategory

§

GameRuleSetting

§

GameSetup

§

GeneCategory

§

GeneItem

§

GeneTemplate

§

GenerationItem

§

GeographicalRegion

§

GfxSkin

§

GovernmentAdministrationWindow

§

GovernmentType

§

GovernmentTypeFilter

§

GrantTitlesInteractionWindow

§

Graph

§

GraphInterfaceNodeWindow

§

GraphPanel

§

GraphicalUnitType

§

GreatBuildingIcon

§

GreatHolyWar

§

GreatHolyWarParticipant

§

GreatHolyWarParticipantScore

§

GreatHolyWarWindow

§

GreatProject

§

GreatProjectContribution

§

GreatProjectItem

§

GreatProjectMapIcon

§

GreatProjectType

§

GreatProjectWindow

§

Group

§

GuiAIWarCoordinator

§

GuiActionImportantActionItem

§

GuiActionItem

§

GuiAnimationCurveEditor

§

GuiAnimationCurveEditorControlPoint

§

GuiAnimationCurveEditorLine

§

GuiAnimationCurveEditorViewport

§

GuiAnimationEditor

§

GuiAnimationEditorAnimSetEntry

§

GuiAnimationEditorAnimationEntry

§

GuiAnimationEditorAvailableTrack

§

GuiAnimationEditorKeyframe

§

GuiAnimationEditorMetadataCtx

§

GuiAnimationEditorPlayer

§

GuiAnimationEditorPlayerSpeedMultiplierEntry

§

GuiAnimationEditorRuler

§

GuiAnimationEditorRulerResolutionEntry

§

GuiAnimationEditorUniversalTrack

§

GuiAnimationEditorViewportBase

§

GuiAnimationEditorViewportUserInput

§

GuiAnimationTimelineViewport

§

GuiClaimant

§

GuiContext

§

GuiCouncilPosition

§

GuiCultureEra

§

GuiCultureEraGroup

§

GuiCultureInnovation

§

GuiCultureTradition

§

GuiEditor

§

GuiEditorCategory

§

GuiEditorDockable

§

GuiEditorOutliner

§

GuiEditorProperties

§

GuiEditorProperty

§

GuiEditorTooltip

§

GuiFaithCreationDoctrineItem

§

GuiFaithDoctrineItem

§

GuiFaithIcon

§

GuiGameRule

§

GuiGameRulePreset

§

GuiHolySiteItem

§

GuiLaw

§

GuiLawGroup

§

GuiMilitaryStrength

§

GuiPotentialCouncilTask

§

GuiUnitInfo

§

GuiVirtueOrSinItem

§

Heightmap

§

HeightmapPainter

§

HeightmapPainterMode

§

HeightmapResolution

§

HerdLeaderboard

§

HiredTroopDetailView

§

HiredTroopItem

§

HiredTroopRegiment

§

HistoryEntry

§

Holding

§

HoldingItem

§

HoldingStatus

§

HoldingType

§

HoldingTypeItem

§

HoldingView

§

HolyOrder

§

HolySite

§

HolySiteIcon

§

Hook

§

HostageExchangeWindow

§

HouseAspiration

§

HouseAspirationLevel

§

HouseAspirationWindow

§

HouseCustomizationWindow

§

HouseOrderOption

§

HouseRelation

§

HouseRelationChange

§

HouseRelationHistoryWindow

§

HouseRelationItem

§

HouseRelationLevel

§

HouseRelationType

§

HouseUnityChangelogEntry

§

HouseUnityStage

§

HudBottomWidget

§

HudRulerObjective

§

HybridizationWindow

§

Illustration

§

ImagePopup

§

ImportTool

§

Importable

§

ImportableGroup

§

ImportantActionItem

§

ImportantActionType

§

InFrontTopBar

§

InGameBottomBar

§

InGameTopbar

§

InfoboxNodeWindow

§

IngameWindow

§

InputActionBinding

§

InspectorPanel

§

Inspiration

§

InspirationType

§

InspirationsWindow

§

InteractionCategoryItem

§

InteractionContainer

§

InteractionEffectsDescription

§

InteractionItem

§

InteractionOtherEffect

§

InteractionParticipantsEffect

§

InteractionSchemeInfo

§

InteractionTitleItem

§

InterfereInWarInteractionNotificationWindow

§

InterfereInWarInteractionWindow

§

InterfereInWarWarItem

§

IntrigueWindow

§

IntrigueWindowCountermeasureItem

§

IntrigueWindowHookItem

§

IntrigueWindowSecretGroup

§

IntrigueWindowSecretItem

§

Inventory

§

InventorySlot

§

InventorySlotType

§

InventoryView

§

InviteCreateClaimantFactionOffer

§

JominiGUISetting

§

JominiGameRules

§

JominiNotification

§

JominiNotificationOverlay

§

JominiPasswordPopup

§

JominiServer

§

JominiServerBrowserGui

§

JominiSettingsWindow

§

KeyframeEditor

§

KeyframeEventEditor

§

KeyframeWidget

§

KillListWindow

§

KnightsView

§

KurultaiSuccession

§

LandedTitpleTemplate

§

LandlessRulersMapIcon

§

LanguageEntry

§

LanguageWindow

§

Law

§

LawGroup

§

LawItem

§

Layer

§

LayerTreeItem

§

LayeredIcon

§

LeaseOutBaroniesWindow

§

LeaseOutBaroniesWindowTitleItem

§

LegacyItem

§

Legend

§

LegendChronicleWindow

§

LegendCreationWindow

§

LegendItem

§

LegendSeed

§

LegendType

§

LegendsWindow

§

LegitimacyLevel

§

LegitimacyType

§

LevyView

§

Lifestyle

§

Light

§

LineOfSuccessionItem

§

LoadIngameWindow

§

LobbyHelperWindow

§

LobbyPlayer

§

LobbyView

§

LocalPlayerActivityData

§

LocalPlayerCachedData

§

LocalPlayerCourtEvents

§

LocalPlayerNewArtifacts

§

LogEntry

§

LogViewer

§

LogViewerCategory

§

LogViewerEntry

§

LogViewerType

§

MAAOriginMapIcon

§

MPConfig

§

ManageTaxSlotsWindow

§

Mandate

§

MapContentEditorMode

§

MapContentEditorOptions

§

MapContentEditorViewport

§

MapContentEntryDesc

§

MapContentLayerDesc

§

MapContentPanel

§

MapContentPropertyGroup

§

MapContentPropertyGroupsGui

§

MapContentSelector

§

MapContentSelectorGui

§

MapEditor

§

MapEditorGui

§

MapEditorLayerBorder

§

MapEditorLayerBorderDockable

§

MapMode

§

MapObjectMask

§

MapObjectPainter

§

MapObjectPainterMode

§

MapObjectPainterOptions

§

MapObjectTool

§

MarriageInfo

§

MarriageInteractionNotificationWindow

§

MarriageInteractionWindow

§

MarriageOffer

§

MaskEntry

§

MaskManagerEntry

§

MaskPainterManager

§

MaskPainterMapContentPanel

§

MaskPainterMode

§

MaskPainterTool

§

MaskPainterViewport

§

MatchOffer

§

MatchmakerInteractionWindow

§

MatchmakerTraitInfo

§

Material

§

MaterialBrowser

§

MaterialEntry

§

MaterialMix

§

MaterialMixBrush

§

MaterialMixEntry

§

MaterialPaintingMode

§

Materials

§

MaterialsSample

§

MemoriesWindow

§

MemoryInfo

§

MenAtArmsType

§

MenAtArmsTypeView

§

MenAtArmsTypeViewTypeItem

§

MenAtArmsView

§

MercenaryCompany

§

MeritItem

§

MeritPoolWindow

§

MessageFeedHandler

§

MessageFilterItem

§

MessageFilterType

§

MessageGroupItem

§

MessageGroupType

§

MessageLogHistoryItem

§

MessagePopup

§

MessageSettingsWindow

§

MessageType

§

MetaInfoWidget

§

MigrationMapIcon

§

MigrationWindow

§

MilitaryItem

§

MilitaryView

§

MilitaryViewEventTroop

§

MixBrushMode

§

ModifierItem

§

ModifySubjectContractInteractionWindow

§

ModifySubjectContractInteractionWindowObligationLevelOption

§

MoveDomicileWindow

§

MoveTool

§

MpBookmarkItem

§

MultiplayerSetupWindow

§

MusicPlayer

§

MusicPlayerCategory

§

MusicTrack

§

MyRealmWindow

§

MyRealmWindowVassalItem

§

Nickname

§

Node

§

NodeEditorSearch

§

NodeError

§

NodeLine

§

NodePin

§

NodeWindow

§

NonRegisteredDockable

§

NotificationDummyContext

§

NotificationOption

§

Nudger

§

NudgerLayerEntryMapObjectDesc

§

NudgerMapContentGui

§

NudgerMapObjectPropertyListDockable

§

NudgerMode

§

ObjectBrowser

§

ObjectBrowserView

§

ObjectInspector

§

ObjectInspectorDockable

§

ObjectInspectorPlugin

§

ObjectPreset

§

ObjectProvider

§

ObligationContainerData

§

ObligationLevel

§

ObligationLevelCheckbox

§

ObligationLevelLineConnection

§

ObligationLevelLineItem

§

ObligationLevelLineTree

§

ObligationLevelRadioButtons

§

OosData

§

OosWindow

§

OptionEffectItem

§

OptionItem

§

OrderFaithOption

§

OrderedActivityInviteRule

§

OutgoingFriendRequest

§

Outliner

§

OutlinerDomicileItem

§

OutlinerHoldingItem

§

OutlinerPlayer

§

OutputEntry

§

POPSCreateAccount

§

POPSLoginView

§

POPSStatusWidget

§

PagedContainerData

§

ParametricSelect

§

ParticipantInfo

§

ParticleUserData

§

PatternItem

§

PauseMenu

§

PdxCoreSetting

§

PdxGuiFoldOut

§

PdxGuiGfxVideoControl

§

PdxGuiTabItem

§

PdxGuiTableRow

§

PdxGuiTabs

§

PdxGuiTreeTable

§

PdxGuiWidget

§

PdxSetting

§

PdxSettingsWindow

§

PdxSettingsWindowCategory

§

PdxValueSetting

§

Perk

§

PerkGuiTree

§

PerkLineConnection

§

PerkLineItem

§

PlaceRallyPoint

§

PlanGreatProjectWindow

§

PlannedActivityPhase

§

Playable

§

PlayerJoinRequest

§

PlayerMessageItem

§

PlayerValueItem

§

PlotLine

§

Portrait3dView

§

PortraitDataContext

§

PortraitEditorAnimationItem

§

PortraitEditorWindow

§

PortraitTooltip

§

PortraitType

§

PortraitTypeGroup

§

PotentialAgentWindow

§

PotentialBuildingItem

§

PotentialContributorWindow

§

PotentialCouncillorList

§

PotentialCouncillorWindow

§

PotentialElector

§

PotentialFactionMemberWindow

§

PotentialTaskLocationWindow

§

PreviewMaskTexture

§

PrimaryContractAndObligation

§

ProgressInterface

§

ProjectContributionType

§

ProminentHouseMemberCharacterList

§

ProminentThemeGroupItem

§

ProminentThemeItem

§

Province

§

ProvinceIcon

§

ProvinceMovementAttritionIcon

§

RadianceValueMapIcon

§

Raid

§

RaidIntent

§

RaidIntentData

§

RaidIntentSelectionWindow

§

RaidWindow

§

RallyPoint

§

RallyPointItem

§

RallyPointMapIcon

§

RallyPointWindow

§

RandomizableValueFloat

§

RandomizableValueInt

§

RankedHouseItem

§

RankedRoyalCourtItem

§

ReasonItem

§

RecordedCommand

§

ReforgeArtifactWindow

§

Regiment

§

RegimentCombatStats

§

RegimentHoldingModifier

§

RegimentReorgEntry

§

RegimentTerrainModifier

§

RegimentWinterModifier

§

Religion

§

ReligionFamily

§

ReligionWindow

§

RemoveFriendConfirmWindow

§

RenamePopup

§

RepackWindow

§

ReplacePillarWindow

§

ResignConfirmationWindow

§

RevokeTitlesInteractionWindow

§

RoyalCourtScreenshotWindow

§

RoyalCourtWindow

§

RulerDesignerGeneGroup

§

RulerDesignerGeneGroupCategory

§

RulerDesignerLoadWindow

§

RulerDesignerPortraitModifier

§

RulerDesignerSaveWindow

§

RulerDesignerSkill

§

RulerDesignerWindow

§

RulerObjectiveAdvice

§

RulerObjectiveAdviceMapIcon

§

SAIActivityInfo

§

SAIActivityLocationInfo

§

SAIActivityOptionInfo

§

SAIActivityPhaseInfo

§

SAICBTypeInfo

§

SAISchemeTypeInfo

§

SAIStrategyInfo

§

SAIValueInfo

§

Savable

§

SavableGroup

§

SaveDialog

§

SaveGame

§

SaveGameAnalysisView

§

SaveGameAnalyzer

§

SaveGameBlockData

§

SaveGameConfigView

§

SaveGameItem

§

SaveGameListView

§

SaveGameWindow

§

SaveRulerItem

§

SaveRulerSkillGui

§

SaveRulerTraitGui

§

Scheme

§

SchemeAgentSlotItem

§

SchemeCountermeasureType

§

SchemeItem

§

SchemeModifier

§

SchemePulseAction

§

SchemeTarget

§

SchemeType

§

ScopeDebugData

§

ScopeDebugInspectorPlugin

§

ScopeObjectEditor

§

ScopeObjectProvider

§

ScopeObjectType

§

ScriptProfilerEntry

§

ScriptProfilerFileLine

§

ScriptProfilerGui

§

ScriptRunnerInspector

§

ScriptRunnerResult

§

ScriptedGui

§

ScriptedRelation

§

SearchListNodeWindow

§

Secret

§

SecretType

§

SelectMenAtArmsOriginView

§

SelectParticleUserDataDialog

§

SelectPlanProjectLocationView

§

SelectRaiseTroopsAtLocationView

§

SelectTitleTroopAssignmentView

§

SelectTool

§

SelectableTaskLocation

§

SelectedRallyPointItem

§

SelectedUnitItem

§

SelectionHistory

§

SelectionLine

§

ServerInformation

§

SettingCategory

§

SettingsPage

§

Siege

§

SiegeWindow

§

SilkRoadSituationIcon

§

SilkRoadWindow

§

Situation

§

SituationCatalystEntry

§

SituationCatalystHistory

§

SituationCatalystType

§

SituationDynasticCycleWindow

§

SituationGroupItem

§

SituationGroupType

§

SituationHistoryEntry

§

SituationItem

§

SituationListWindow

§

SituationMapIcon

§

SituationModifierNamedSet

§

SituationParticipantCharacterList

§

SituationParticipantGroup

§

SituationParticipantGroupType

§

SituationParticipationWindow

§

SituationPhase

§

SituationPhaseType

§

SituationSubRegion

§

SituationSubRegionData

§

SituationSubRegionWindow

§

SituationType

§

SituationWindow

§

SkillItem

§

SkillSchemeGroup

§

SkinEditor

§

SmartBrushHeightRange

§

SmartBrushPattern

§

SmartBrushPresetManager

§

SmartMaterialPaintingMode

§

Social

§

SocialNotificationWindow

§

SocialUI

§

SocialWidget

§

SplineAdjustmentTool

§

SplineAdjustmentToolMode

§

SplineRiverInteractionMode

§

SplineStripTool

§

SplineStripToolMode

§

SplineToolsMapContentPanel

§

SplineTypeCreateSelectionDropdown

§

SplineTypeItem

§

SplineTypeSwitchSelectionDropdown

§

SplineVisibilityDropdown

§

StaticModifier

§

StaticModifierTooltipData

§

SteppeWindow

§

Story

§

StoryInfo

§

StraitMapIcon

§

Struggle

§

StruggleInvolvementWindow

§

StrugglePhase

§

StruggleType

§

StruggleWindow

§

SubjectContract

§

SubjectContractGroup

§

SubjectContractType

§

SuccessionAppointmentWindow

§

SuccessionElectionWindow

§

SuccessionElectionWindowCandidate

§

SuccessionElectionWindowElector

§

SuccessionElectionWindowElectorVote

§

SuccessionElector

§

SuccessionEventWindow

§

SuccessionEventWindowLostTitlesItem

§

SuccessionLawChangeWindow

§

SuggestionItem

§

SuggestionType

§

TaskContract

§

TaskContractType

§

TaskContractWindow

§

TaxCollectorValueChange

§

TaxSlot

§

TaxSlotAssignVassalWindow

§

TaxSlotItem

§

TaxSlotObligation

§

TaxSlotObligationsWindow

§

TaxSlotType

§

TaxSlotVassalChange

§

TaxSlotVassalWindow

§

Terrain

§

TerrainToolButton

§

TextureEntry

§

TextureImporter

§

TextureList

§

TextureListDirectory

§

TextureListTexture

§

TextureNodeWindow

§

TextureViewer

§

ThemeOrderOption

§

TimedModifierPreviewItem

§

TimedModifierPreviewList

§

TimedModifierScaledSingleItem

§

TimedModifierSingleItem

§

TimelineKeyframe

§

TimelineWidget

§

Title

§

TitleAddLawWindow

§

TitleCapitalMapIcon

§

TitleCustomizationWindow

§

TitleHistory

§

TitleHistoryWindow

§

TitleItem

§

TitleSuccessionItem

§

TitleTroopsMapIcon

§

TitleViewWindow

§

ToastMessageHandler

§

TokenParameter

§

ToolDialog

§

ToolDialogButton

§

ToolMessageDialog

§

ToolProperty

§

ToolPropertyBool

§

ToolPropertyCColor

§

ToolPropertyCString

§

ToolPropertyColor

§

ToolPropertyCurve

§

ToolPropertyFloat

§

ToolPropertyInt

§

ToolPropertyInt16

§

ToolPropertyInt8

§

ToolPropertyList

§

ToolPropertySearchList

§

ToolPropertyString

§

ToolPropertyUint

§

ToolPropertyUint16

§

ToolPropertyUint8

§

ToolPropertyUndoableSearchList

§

ToolPropertyVec1fPercent

§

ToolPropertyVec2f

§

ToolPropertyVec2fPercent

§

ToolPropertyVec2i

§

ToolPropertyVec3f

§

ToolPropertyVec3i

§

ToolPropertyVec4i

§

ToolsPropertyRangedValueFloat

§

ToolsPropertyRangedValueInt

§

ToolsSearch

§

ToolsSearchResult

§

ToolsUndoableValueBundleBool

§

ToolsUndoableValueBundleCColor

§

ToolsUndoableValueBundleCString

§

ToolsUndoableValueBundleColor

§

ToolsUndoableValueBundleFloat

§

ToolsUndoableValueBundleInt

§

ToolsUndoableValueBundleString

§

ToolsUndoableValueBundleUint

§

TooltipInfo

§

TraditionGrouping

§

Trait

§

TraitArrays

§

TraitGroup

§

TraitLevelTrack

§

TraitLevelTrackEntry

§

TraitSlot

§

TraitSlotArray

§

TransferVassalWindow

§

TravelDangerMapIconData

§

TravelDangerType

§

TravelOption

§

TravelOptionSelectionWindow

§

TravelPlan

§

TravelPlanCompanion

§

TravelPlanData

§

TravelPlanDestination

§

TravelPlanDraft

§

TravelPlanPath

§

TravelPlanWaypoint

§

TravelPlanner

§

TravelPointOfInterestType

§

TravelPointsOfInterestIconData

§

TravelProvinceMapIcon

§

TravelRouteEditWindow

§

TreasuryBudgetChangeWindow

§

TriggeredLegendSeed

§

TroopItem

§

Tutorial

§

TutorialWindow

§

Tweakable

§

TweakableCategory

§

TweakableUiEntry

§

Tweaker

§

Type

§

UnassignedVassalList

§

UndoStack

§

UniqueBuildingIcon

§

UnitItem

§

UnitMapIcon

§

UnitMapIconHandler

§

UserDataNode

§

ValueBreakdown

§

VariableEntry

§

VariableInfo

§

VariableInspectorEntry

§

VariableInspectorPlugin

§

VariableInspectorVariable

§

VariableList

§

VariableListEntry

§

VariableListInspectorPlugin

§

VariableListStore

§

VariableStore

§

VariableSystem

§

VassalConversionWindow

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VassalStance

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VassalStanceFilter

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ViewerEntity

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ViewerEntityLodInfo

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ViewerEntityState

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War

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WarAllyItem

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WarDeclaredOverviewWindow

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WarInfo

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WarItem

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WarOverviewWindow

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WarParticipantItem

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WarResultsWindow

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WatchWindow

Trait Implementations§

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impl Clone for Ck3Datatype

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fn clone(&self) -> Ck3Datatype

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Ck3Datatype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Ck3Datatype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FromStr for Ck3Datatype

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type Err = ParseError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Ck3Datatype, <Self as FromStr>::Err>

Parses a string s to return a value of this type. Read more
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impl Hash for Ck3Datatype

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Ck3Datatype

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fn eq(&self, other: &Ck3Datatype) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<&str> for Ck3Datatype

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type Error = ParseError

The type returned in the event of a conversion error.
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fn try_from(s: &str) -> Result<Ck3Datatype, <Self as TryFrom<&str>>::Error>

Performs the conversion.
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impl Copy for Ck3Datatype

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impl Eq for Ck3Datatype

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impl StructuralPartialEq for Ck3Datatype

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsAny for T
where T: Any,

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fn as_any(&self) -> &(dyn Any + 'static)

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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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fn type_name(&self) -> &'static str

Gets the type name of self
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> Downcast for T
where T: AsAny + ?Sized,

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fn is<T>(&self) -> bool
where T: AsAny,

Returns true if the boxed type is the same as T. Read more
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fn downcast_ref<T>(&self) -> Option<&T>
where T: AsAny,

Forward to the method defined on the type Any.
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fn downcast_mut<T>(&mut self) -> Option<&mut T>
where T: AsAny,

Forward to the method defined on the type Any.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compares self with key and returns true if they are equal.
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.