pub struct FileEntry {
path: PathBuf,
stage: FileStage,
kind: FileKind,
idx: Option<PathTableIndex>,
fullpath: PathBuf,
}Fields§
§path: PathBufPathname components below the mod directory or the vanilla game dir Must not be empty.
stage: FileStageThe top-level directories use by EU5. This prefix is not included in path.
kind: FileKindWhether it’s a vanilla or mod file
idx: Option<PathTableIndex>Index into the PathTable. Used to initialize Loc, which doesn’t carry a copy of the pathbuf.
A FileEntry might not have this index, because FileEntry needs to be usable before the (ordered)
path table is created.
fullpath: PathBufThe full filesystem path of this entry. Not used for ordering or equality.
Implementations§
Source§impl FileEntry
impl FileEntry
pub fn new( path: PathBuf, stage: FileStage, kind: FileKind, fullpath: PathBuf, ) -> Self
pub fn stage(&self) -> FileStage
pub fn kind(&self) -> FileKind
pub fn path(&self) -> &Path
pub fn fullpath(&self) -> &Path
Sourcepub fn filename(&self) -> &OsStr
pub fn filename(&self) -> &OsStr
Convenience function
Won’t panic because FileEntry with empty filename is not allowed.
fn store_in_pathtable(&mut self)
pub fn path_idx(&self) -> Option<PathTableIndex>
Trait Implementations§
Source§impl Ord for FileEntry
impl Ord for FileEntry
Source§impl PartialOrd for FileEntry
impl PartialOrd for FileEntry
impl Eq for FileEntry
impl StructuralPartialEq for FileEntry
Auto Trait Implementations§
impl Freeze for FileEntry
impl RefUnwindSafe for FileEntry
impl Send for FileEntry
impl Sync for FileEntry
impl Unpin for FileEntry
impl UnwindSafe for FileEntry
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