Module modifs

Module modifs 

Source

ConstantsΒ§

MODIF_FLOW_SUGGEST_TABLE πŸ”’
MODIF_FLOW_TABLE πŸ”’
Oddities:
MODIF_PREFIX_TABLE πŸ”’
MODIF_REMOVED_TABLE πŸ”’
MODIF_TABLE πŸ”’
LAST UPDATED VIC3 VERSION 1.8.4 See modifiers.log from the game data dumps. A modif is my name for the things that modifiers modify.

StaticsΒ§

MODIF_FLOW_MAP
Game internally has a modifier graph which controls how modifiers flow This is a representation of reachability on that graph
MODIF_FLOW_SUGGEST πŸ”’
MODIF_MAP πŸ”’
MODIF_REMOVED_MAP πŸ”’

FunctionsΒ§

lookup_engine_modif
Returns Some(kinds) if the token is a valid modif or could be a valid modif if the appropriate item existed. Returns None otherwise.
lookup_modif
lookup_modif_prefix πŸ”’
maybe_warn πŸ”’
maybe_warn_modifiable_capitalization
modif_flow_suggest
modif_loc_vic3
Return the modifier localization keys. It’s usually just the name, but there are known exceptions.
modif_scope_kind