pub struct ScriptValues {
scope_overrides: TigerHashMap<&'static str, Scopes>,
script_values: TigerHashMap<&'static str, ScriptValue>,
}Fields§
§scope_overrides: TigerHashMap<&'static str, Scopes>§script_values: TigerHashMap<&'static str, ScriptValue>Implementations§
Source§impl ScriptValues
impl ScriptValues
fn load_item(&mut self, key: &Token, bv: &BV)
pub fn scan_variables(&self, registry: &mut Variables)
pub fn exists(&self, key: &str) -> bool
pub fn iter_keys(&self) -> impl Iterator<Item = &Token>
pub fn validate(&self, data: &Everything)
pub fn validate_call( &self, key: &Token, data: &Everything, sc: &mut ScopeContext, )
pub fn validate_non_dynamic_call(&self, key: &Token, data: &Everything)
Trait Implementations§
Source§impl Debug for ScriptValues
impl Debug for ScriptValues
Source§impl Default for ScriptValues
impl Default for ScriptValues
Source§fn default() -> ScriptValues
fn default() -> ScriptValues
Returns the “default value” for a type. Read more
Source§impl FileHandler<Block> for ScriptValues
impl FileHandler<Block> for ScriptValues
Source§fn config(&mut self, config: &Block)
fn config(&mut self, config: &Block)
The
FileHandler can read settings it needs from the ck3-tiger config.Source§fn subpath(&self) -> PathBuf
fn subpath(&self) -> PathBuf
Which files this handler is interested in.
This is a directory prefix of files it wants to handle,
relative to the mod or vanilla root.
Source§fn load_file(&self, entry: &FileEntry, parser: &ParserMemory) -> Option<Block>
fn load_file(&self, entry: &FileEntry, parser: &ParserMemory) -> Option<Block>
This is called for each matching file, in arbitrary order.
If a
T is returned, it will be passed to handle_file later.
Since load_file is executed multi-threaded while handle_file
is single-threaded, try to do the heavy work in this function.Source§fn handle_file(&mut self, _entry: &FileEntry, block: Block)
fn handle_file(&mut self, _entry: &FileEntry, block: Block)
This is called for each matching file in turn, in lexical order.
That’s the order in which the CK3 game engine loads them too.
Auto Trait Implementations§
impl Freeze for ScriptValues
impl RefUnwindSafe for ScriptValues
impl Send for ScriptValues
impl Sync for ScriptValues
impl Unpin for ScriptValues
impl UnwindSafe for ScriptValues
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