pub struct TitleHistories {
histories: TigerHashMap<&'static str, TitleHistory>,
}Fields§
§histories: TigerHashMap<&'static str, TitleHistory>Implementations§
Source§impl TitleHistories
impl TitleHistories
pub fn load_item(&mut self, key: Token, block: Block)
pub fn scan_variables(&self, registry: &mut Variables)
pub fn exists(&self, key: &str) -> bool
pub fn iter_keys(&self) -> impl Iterator<Item = &Token>
pub fn validate(&self, data: &Everything)
pub fn verify_has_holder( &self, key: &Token, date: Date, data: &Everything, overlord: &str, )
Trait Implementations§
Source§impl Clone for TitleHistories
impl Clone for TitleHistories
Source§fn clone(&self) -> TitleHistories
fn clone(&self) -> TitleHistories
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TitleHistories
impl Debug for TitleHistories
Source§impl Default for TitleHistories
impl Default for TitleHistories
Source§fn default() -> TitleHistories
fn default() -> TitleHistories
Returns the “default value” for a type. Read more
Source§impl FileHandler<Block> for TitleHistories
impl FileHandler<Block> for TitleHistories
Source§fn subpath(&self) -> PathBuf
fn subpath(&self) -> PathBuf
Which files this handler is interested in.
This is a directory prefix of files it wants to handle,
relative to the mod or vanilla root.
Source§fn load_file(&self, entry: &FileEntry, parser: &ParserMemory) -> Option<Block>
fn load_file(&self, entry: &FileEntry, parser: &ParserMemory) -> Option<Block>
This is called for each matching file, in arbitrary order.
If a
T is returned, it will be passed to handle_file later.
Since load_file is executed multi-threaded while handle_file
is single-threaded, try to do the heavy work in this function.Source§fn handle_file(&mut self, _entry: &FileEntry, block: Block)
fn handle_file(&mut self, _entry: &FileEntry, block: Block)
This is called for each matching file in turn, in lexical order.
That’s the order in which the CK3 game engine loads them too.
Auto Trait Implementations§
impl Freeze for TitleHistories
impl RefUnwindSafe for TitleHistories
impl Send for TitleHistories
impl Sync for TitleHistories
impl Unpin for TitleHistories
impl UnwindSafe for TitleHistories
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