tiger_lib/vic3/data/
state_regions.rs
use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct StateRegion {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::StateRegion, StateRegion::add)
}
impl StateRegion {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::StateRegion, key, block, Box::new(Self {}));
}
}
impl DbKind for StateRegion {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.req_field("id");
vd.field_integer("id"); vd.field_item("subsistence_building", Item::BuildingType);
vd.req_field("provinces");
vd.field_list_items("provinces", Item::Province);
vd.field_list_items("prime_land", Item::Province);
vd.field_list_items("impassable", Item::Province);
vd.field_list_items("traits", Item::StateTrait);
for hub in &["city", "port", "mine", "farm", "wood"] {
if vd.field_item(hub, Item::Province) {
let loca = format!("HUB_NAME_{key}_{hub}");
data.verify_exists_implied(Item::Localization, &loca, key);
}
}
vd.field_integer("arable_land");
vd.field_list_items("arable_resources", Item::BuildingGroup);
vd.field_validated_block("capped_resources", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::BuildingGroup, key);
value.expect_integer();
});
});
vd.multi_field_validated_block("resource", |block, data| {
let mut vd = Validator::new(block, data);
vd.req_field("type");
vd.field_item("type", Item::BuildingGroup);
vd.field_item("depleted_type", Item::BuildingGroup);
vd.field_integer("discovered_amount");
vd.field_integer("undiscovered_amount");
});
vd.field_value("naval_exit_id"); }
}